The problem I have with totems
It's the fact my team doesn't bother doing them just because it's lit doesn't mean it's haunt grounds just break it if it's Haunted grounds who cares it's done after. But what's worse when I bring a hex perk it's gone by the very start of the match.
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Hex perks are in a funky place right now because a single hex is kinda useless regardless of what it is.
The only actual way to run effective hex perks is haunted grounds, or an entire build dedicated to hexes. Devour hope, Undying, Pentimento and haunted grounds.