Trapper main subtle buffs
playing trapper is extremely strategic and i love how he can quickly turn the games around- but this rarely ever gets me a 2K let alone a 4k with how weak he is. So id like to allow 3 buffs to him.
1-Start with all traps; Its completely annoying having to chase and replace all the traps around the map while im trying to actively play with the survivors, its like i have to sacrifice 2 gens(4 at worst) To set up my traps. And by then its gg.Starting with all traps would be just way more efficient and wouldnt make me waste so much time.
2-Make escaping traps 5%;At first i wanted the ability to even escape traps to be gone but i realized it would make soloq heavily harder, so im suggesting this so that survivors are more incentivized to try to save their teammates from traps rather than relying on a 1/5 chance which i find incredibly broken.
3-Add haste when a survivor is in a bear trap; I cant count hoe many times a survivor is caught in my bear trap yet im halfway across the map,its like i played excellently but get no reward. If i had haste i would have a chance to catch up,and this haste could be gone if i hit a survivor.
Comments
I also think the Trapper really needs some love. He is the face of DbD after all.
And i think you are on to something here.
1-Start with all traps; Its completely annoying having to chase and replace all the traps around the map while im trying to actively play with the survivors, its like i have to sacrifice 2 gens(4 at worst) To set up my traps. And by then its gg.Starting with all traps would be just way more efficient and wouldnt make me waste so much time.
YES, YES, YES, he is THE TRAPPER, why does he not start with all the traps? There is even an addon for this but i think this should go into his base kit asap. Every killer with consumables starts with them, except for the trapper who starts with 2 traps. Its just laughable that you need to put on a addon to carry ONE more trap.
But in my opinion a better way to make him stronger in this point would be to have all the randomly placed traps on the map activated from the beginning. This would give him an, a bit stronger, start into the game.
2-Make escaping traps 5%;At first i wanted the ability to even escape traps to be gone but i realized it would make soloq heavily harder, so im suggesting this so that survivors are more incentivized to try to save their teammates from traps rather than relying on a 1/5 chance which i find incredibly broken.
This would be very much to strong. I think 20% is a good chance. No matter if you get to the trapped survivor or not, he is injured. And this is already a big thing. With your changes, stepping in a trap would be a down, 100% of the time. But hitting a survivor across the map already puts you into a bit better position. Even improving with addons for mangled, hemorrhage or deep wound.
3-Add haste when a survivor is in a bear trap; I cant count hoe many times a survivor is caught in my bear trap yet im halfway across the map,its like i played excellently but get no reward. If i had haste i would have a chance to catch up,and this haste could be gone if i hit a survivor.
This is a really good idea, i never thought of something like this. I think a 5% haste when a survivor steps in a trap would be a good way to buff the Trapper. That it ends on a hit is also a grate idea.
But i think to balance it they should make it so that you only get the haste when you are not in a chase. This way you are more tended to finish a chase instead of breaking it. And if the survivor steps into a trap while in a chase with you, you wont need the haste anyway.