Movement speeds and chase balance.

They already probably know of the "blood pact" and "teamwork: power of two" combo on midwhich or "The game" Now we are getting another introduction into this. I am personally one for thinking speedboosts on killer or survivor really mess with the chase balance. (Kinda why i can see why something like pwyf is so restrictive and hope is only active at the end) but now they are just making it very easy to get these speed combos. Haste as a concept just changes a chases value so much to have so many adjusters. Like i know people say "oh its just another survivor perk complained about in fearmongering" but i have gone against the previous combo on midwhich before. It is not fun for killers that are m1 but i know they are already personally in trouble. (Also this just makes finding a extra 2 percent haste cheat so difficult but thats not the main topic). Id just personally stop hiking movement speed with perks.

Comments

  • Yeah people are definitely underestimating Made For This. The power of just 1-2 more rotations at tiles still adds up. But as long as you can brainlessly drop pallets and escape people wont see that value of it.