Survivors need better bloodwebs value

With the changes to med-kits i think they are in a good spot in terms of value and rarity, somethings are a bit weird but overall, most add-ons feel usefull and worthwill.

But completing survivors bloodwebs is kinda annoying because i see more than ever, now that med-kits best add-ons are rarer, that most items, offerings and add-ons are really useless.

So i hope that sometime we can have updates to other items and offerings to remove the useless stuff and make bloodweb more enjoyable

Offerings:

  • BP offerings other then the envelopes cakes and bloody party streamers are useless and just clutter the bloodweb. They only give a bonus of 5k, 7.5k and 10K BP and since you waste BP to buy them, they are even less valuable. Removing them completly would be nice to have less clutter. Same for the killer versions.
  • Luck offerings- Everyone knows that luck is an outdated and kinda pointless mechanic if you don't bring a build for it. If you don't want to rework it, i suggest either removing Luck all together or removing the Personal offerings of Luck.
  • Mist offerings- They don't offer much in terms of gameplay, i would rather have filters like changing the filter of the map, like changing the atmosphere or something
  • The other offerings are usefull so maybe some new offering ideas. An offering that increases the distance between Gens would be nice to avoid strong 3 gens, an offering that increases the value of items on chests and maybe even with add-ons (like a ace in the hole/plunderes instinct in offering form).

Items:

  • Keys- Keys need a basic function, opening hatch is not good enough with the hatch changes, also the broken key needs changes to. I would suggest giving them a boost to cleansing/blessing and openig chest speed while you have a key (something like 25%, 35%, 50%). Changing the charges to 10, 20, 30.
  • Maps- Maps should be lower rarity, they are better for new players so it's better to give them easier acess to them. The range of aura should be increased on the base maps, 8m is not good, they require add-ons, so buffing the range would make them better without the range add-ons.

Add-ons:

  • Flashlights: Accuracy and brightness feel like useless add-ons. An add-on to provoke the blindness status effect like a mine residual manifest or to hide scratch marks would be cool. Also increasing your movement speed while holding a flashligh. Just some ideas for new usefull options instead of just range and batteries.
  • Keys: The Key save add-ons should be removed. Increasing the bonus for blessing/cleasing/opening chest speed. Maybe a really strong add-on that let's you fully recover at the cost of loosing the item.
  • Maps: An add-on to give permanent aura reading to some gens would nice for coordenation, maybe the ability to track pallets and windows.
  • Toolboxes: BNPs are too strong, they should be reworked to lock the progress of a gen to not go lower than 50%, instead of giving free progress. The noise reduction, hook timer add-ons are worthless. Some add-ons like giving bonus progress for great skill checks or make great skill checks easier for example bigger area or slower speed. Getting the aura of hooks would be nice so you don't always need saboteur for a sabo build. Sabotage should take less charges.

On the point of med-kits they feel nicer, but the rarity of the med-kit feels a bit worthless. A Purple med-kit in most situations feels just as strong as the brown, maybe increasing even more the altruistic speed bonus or even giving them an efficiency bonus for altruism on the higher rarities, just so they feel more valuable then just using the brown all the time. But med-kits feel fine.

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