New Gameplay Concepts

Black Chests - Always spawn in the basement, only unlockable with a key, contains 1 limited item

Limited Items: Onyx Med-Kit - Infinite Ranger med-kit, Observer's Toolbox - Infinite Engineer Toolbox, Entity's Light - Infinite Rainbow Map with infinite range and shows all players, Blackened Key - Shows where the Hatch will spawn

Entity's Blessing (Killer) - Hooking 4 unique survivors in a row will give a 7% speed boost for the remainder of the trial

Entity's Curse (Killer) - Hooking the same survivor twice in a row will Hinder the Killer by 5% per repeated hook stage. Extends the hook timer by 60s

Entity's Blessing (Survivor) - For every 20s you spend repairing, healing, or cleansing, extend your hook timer by 5s. Protection hits and safe unhooks give an additional 5% per score event

Entity's Curse (Survivor) - For every 15s you aren't in chase, repairing, healing, cleansing, outside of the Killer's Terror Radius, become Hindered by 2.5%. This is reset when hooked or when completing one of the actions for 10s

Entity Communion (Killer) - After hooking 4 survivors, a bell appears. The bell is highlighted to all players. If the Killer rings the bell, they can interact with a completed generator, breaking and regressing it to 50%. This generator can not be regressed anymore for the remainder of the trial. If a survivor rings the bell, it is destroyed. The bell can only be summoned twice per trial.

Entity Communion (Survivor) - When a survivor has repaired a total of 100% of a generator, a bell will appear. The bell is highlighted to the Killer. If the survivor rings the bell, they remove 1 hook stage from themselves. If the Killer rings the bell, it is destroyed. The bell can only be summoned once per survivor per trial.


I got a few other ideas, but these are the most fleshed out so far. I want to come up with a Killer counterpart to the black chest, but haven't yet. I like the idea of both sides having very strong buffs for playing appropriately and very strong debuffs for playing unfairly or being a detriment to your team.

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