Input bindings on controller
Some of the actions that you can bind on controller are joined together, such as "Secondary Action" and "Skill Check". This is a problem because when you have something like a Styptic Agent or Anti-Hemorrhagic Syringe on a med-kit, having a skill check come up means that you will either have to use the add-on, or miss the skill check.
I get that there may not be enough buttons for each action, but there is one button left unused when everything is bound to separate buttons.
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