What do you think about more structures that change if a gen gets done?

You know how doors open on the game or on pale rose? How about this gets incorporated more on maps? I imagine this could be a great way to maybe not solve but really alleviate the "too many resources/too strong loops" issue. Depending on gens getting done some structures may get stronger, others may get weaker, so that there is an overall balance throughout the match.

It's just a random thought that popped into my head but I wondered if structures changing based on game progress would help with the map balance issue. And also spice things up a little.

Comments