New Deadhard with suggested solution
Many consider that the new Deadhard nerf system has almost nullified the perk entirely, I stand with the approach and that other perks should be given a chance in the meta, But, here are the things that make it unnecessarily useless. (Please read and consider my request devs)
It activates only when it's a safe unhook
It becomes useless if you are far away or someone gets the save before you do and worse he/she might not even have the perk.
It's dependent on the downfall of your team
And lastly if promotes slugging and tunneling.
Here's a plausible solution
I'd like to make it a token system where the perks benefits and responsibilities depend on only the survivor who carries it
Every time the killer gains a bloodlust and only when he gains a bloodlust while you are in chase, you gain a token, upto a maximum of 2( or just 1 dependent on how balanced it maybe) with a cool down between each deadhard ofc. It rewards both survivors or killer for playing good and punishes for playing poorly. It completely based of on the performance of the player so no one's to blame.
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