Dead hard and suggested solution
Many consider that the new Deadhard nerf system has almost nullified the perk entirely, I stand with the approach and that other perks should be given a chance in the meta, But, here are the things that make it unnecessarily useless. (Please read and consider my request devs. )
It activates only when it's a safe unhook only
It becomes useless if you are far away or someone gets the save before you do and worse he/she might not even have the perk.
It's dependent on the downfall of your team
And lastly if promotes slugging and tunneling to some extent.
Here's a plausible solution
What if there's a token system where the perks benefits and responsibilities depend on only the survivor who carries it
Every time the killer gains a bloodlust and only when he gains a bloodlust while you are in chase, you gain a token, upto a maximum of 2 (or maybe just 1 based on how balanced it maybe) with a cool down between each deadhard ofc. It rewards both survivors or killer for playing good . It completely based of on the performance of the player so no one's to blame.
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