Nerfing healthy regression perks because of pick rate
First it was Pop goes the Weasel now it's Pain Resonance getting butchered.
Let me explain why do I find PGTW(Old Pop) and Pain Res to be healthy regression perks that rewards the killer for spreading hooks and leave the hooked survivor ASAP.
Old Pop goes the Weasel was a strong and common perk on most killers I can't deny that but does this mean it was a badly-designed perk and was very unhealthy for the game?
PGTW rewarded you for hooking a survivor with a good 25% regression on a single generator of your choice and if you wanted to get value from PGTW you HAD to leave the hooked survivor and find a generator you were always happy to use PGTW on a 90-95% generator you felt rewarded for playing well and not camping the HOOKED survivor.
You literally had to LEAVE the hooked survivor in order to get value from Pop or it was a worthless perk if you never left the hook old PGTW rewarded you for not camping and leaving the hooked survivor it was one of the healthiest regression perks and promoted healthy gameplay.
But guess what 9 months ago back in June if I remember correctly BHVR decided to hit PGTW with the good ol' nerf hammer because of its high pickrate.
With Pop nerfed what were the other options?Well we still had Pain Resonance right and Eruption got buffed gen kicking perks such as Call of Brine and Overcharge were seeing more use and were slowly entering the meta.
I am sure most of you found this Eruption meta and killers never leaving a 3 gen on some stupid maps with good 3 gens such as Azarov or RPD very annoying and UNHEALTHY for the game.
Going forward with this patch Pain Res will only give you a total of 60% regression and then deactivate for the whole duration of the game.(the perk is useless after 4 hooks)
Pain Resonance currently gives you a decent 15% regression for each hook you get which means you want to get in a chase ASAP down a survivor and then hook him for that 15% which rewards the killer for getting into chases and downing survivors as fast as they can which is fair and a well designed perk don't you think?
Unlike that boring Eruption + Call of Brine meta where killers just defend their 3 gen and are playing the long game making games lasts very long which is unhealthy.
Behavior is once again doing the same mistake and nerfing a healthy regression perk just because it is COMMON which is just a stupid way of balancing the game a perk being common does not ALWAYS means it is bad and unhealthy for the game.
Please BHVR don't do the same mistake again stop nerfing healthy perks that reward the killer for leaving the hook and going for chases,make me head of the balance team you'll only get positive feedback trust me papa Coté.
Comments
I agree. Just because a perk is used frequently doesn't mean it is overpowered or unhealthy for the game. It's like they can't accept or understand when they get something right. If it's not broke then don't fix it.