Knight Pathmaker Bug
When making routes with The Knight, the pathmaking orb that the player controls counts as the knight himself, you can stun the knight by stunning the Orb(shown in https://youtu.be/hupXO1kalP0?t=149) and if the Knight's aura is read as he makes a path, you can see him teleport to the path end and back
Fix suggestion: change the order of the Blueprint to spawn the guard, disable the visibility of the Orb, teleport it back to the knight, and then switch back to the knight
I can't go into much detail given how I don't know what the game's blueprint looks like and how a bunch of different methods can be used to implement the system
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