This game has become so survivor biased it's killing the fun for me.
Killer perks that became meta last year? Already nerfed into pointlessness (See also: Eruption) while overpowered survivor meta perks that have been meta for six years like Dead Hard go unnerfed.
Red Forest has been reworked into another survivor sided map set due to how much clutter there is to get caught up on and so much for survivors to use to break line of sight.
That's not even getting into how overpowered SWF is and BHVR refusing to do anything to address that particular elephant in the room. Coordination is game breaking and BHVR doesn't care.
People keep saying this or that will kill the game but want to know what will really kill the game? BHVRs complete and utter apathy towards game balance.
Comments
There's no room for casual survivor play either, since tunnelling, camping, slugging, 3-genning and major gen regression can quickly snowball a game out of control. This was very notable to me after 6.1, survivor gameplay has become way more stressed and sweaty.
Neither side is having fun, or having an easy time. But this is what was steered towards with a community that can't come to a consensus to break down the most overpowered stuff. People are refusing to give up on tunnelling/camping/slugging, and there's a staggering lack of complaints about, for example, BNP.
We could have a better game, but this community is garbage at outlining that better game.
Because even if a killer hates survivors.
They don't want them to be tortured by 90 seconds of generator in your face.