Dynasty of Death (OG Chapter Idea)

Chapter: Dynasty Of Death

Killer: The Pharaoh

Power: Horus’s Eyes: The Pharaoh can place statues around the map with a 15 meter radius. If a survivor enters the radius, they are hit with the Oblivious and Blindness Status Affect. The Survivors can destroy these statues if they get close enough to interact but if they do, they get the exposed status for 10 seconds.

Special Ability: Crook & Flail: After a short dash the killer lunges forward, and pulls you closer with the crook and wacks you with the flail.

Special Ability 2: The Prophet: If the survivor is downed within the radius of an Horus Statue with the Crook & Flail ability, The Prophet activates, and the killer has the option to send the survivor to a Sarcophagus. Other survivors must find a key to unlock the survivor’s tomb, once freed the survivor is now able to be “Mini Mori’d”

Perk 1: New Empire: The last 3 Generators are blocked by The Entity for 80/100/120 seconds. (like corrupt but endgame to help w/ 3 gens)

Perk 2: Sarcophagus: After the survivor becomes injured by any means, once they hop into a locker they become stuck, unable to leave the locker for 10/12/15 seconds. The aura of the locker is shown to you for 5 seconds.

Perk 3: Civil Power: Any Survivor Within 12/24/36 Meters Of You That Begins To Heal Activates Civil Power. While Healing, The Survivor Faces Constant Skill Checks. If They Miss A Skillcheck Or Stop Healing, The Survivor Being Healed Screams And Becomes Broken for 20 Seconds. The Survivor Healing Becomes Exposed For 20 Seconds.

Survivor: Anippe Gamal

Perk 1: Adept Nurture: You Gain A 30% Increased Healing Speed For 25/35/45 Seconds After Completing Certain Actions.

Perk 2: Boon: Purify: While In The Boon Totem’s Radius, All Status Effects Recover 20/25/30% Faster.

Perk 3: Call Of The Cat: After Hiding In A Locker For 10/9/8 Seconds, Press The Active Ability Key To Teleport You To Any Random Locker That Is At Least 8 Meters Away. After Teleporting, Your Aura Is Shown For 10 Seconds After Exiting The Locker. This Causes The Exhausted Status Effect For 60/50/40 Seconds. 

Comments