Add stun to Adrenaline when dropped.

As title shows. When a killer drops a survivor, make it count as a stun when they have adrenaline. That adrenaline tech is scummy af.

Comments

  • It's not a tech though

    It's called game sense, if the final gen pops while you're carrying a survivor and you have the foresight to check if they have one of the strongest perks in the game then you deserve the reward for doing so

    The scenario is really rare I don't see it that often

  • About a month ago people argued about the semantics of what on earth this strategy is and they argued it's a tech. So it's all a matter of opinion. There's no counter for the survivor at all. It's not as powerful as dead hard which forces a mind game between killer and survivor. Adrenaline is not that.

  • @redjasper said:

    About a month ago people argued about the semantics of what on earth this strategy is and they argued it's a tech. So it's all a matter of opinion. There's no counter for the survivor at all. It's not as powerful as dead hard which forces a mind game between killer and survivor. Adrenaline is not that.

    A community manager shined light on the devs opinion on the matter.

    To paraphrase, "this is not an exploit. It's the killer having game sense and predicting an Adrenaline and is perfectly fine."

    It requires dropping a survivor, risking filling their wiggle bar by 25% and a potential save on a pick up, on a hunch they *might* have Adrenaline.

  • The tech is fine, Adrenaline is already one of the strongest perks in the game. Doing this is also a complete waste of time if the survivor doesn’t have Adrenaline and risks giving the survivor too much wiggle progress to be able to hook them and/or a flashlight save.

    If you really want to counter it, run it with Soul Guard like I do sometimes. Then, when Adrenaline triggers after you’re dropped by the killer, it also activates SG’s Endurance, meaning the killer swings at you and you just run off and they’ve now lost all their pressure.