New Suggestion Perk: Blood Bank

New perk idea: Mobile Blood Bank

Put yourself into a broken state for 16/24/32 seconds. Healing in this state will create a beacon where you stand.

During this time only you can heal yourself. While healing this way you begin to generate tokens. 16 tokens = a normal health state. You will be given 4 regular skill-checks. Good skill-checks = 1 token. Great skill-checks equal 3 tokens. For a total of 24 total possible tokens. (Stake-out tokens will not be consumed)

After you heal, your broken state is removed.

If you stop healing or fail a skill check, you remain broken for 30/45/60 seconds. However, once the beacon drops other survivors may move to it and complete a six button skill check (the exact thing you do for drones) and immediately heal.

If the heal was interrupted, or you fail the skill check, you only heal for that current token progress.

After being healed this way, or using a partial beacon, you cannot use another beacon again for 120/180/240 seconds.

This perk only has 2 uses per trial. You cannot use your own Blood Bank.

A killer may find survivor's Blood Banks and snuff them out, revealing the aura of the survivor who placed it for 4/6/8 seconds.

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This way, you can't just heal while mid-chase with a killer. It's a fun interactive but boonless. The Blood Banks look like translucent pillars of blood. The idea behind the perk is that you're just healing another survivor before hand. Yes, healing another survivor might take quicker but leaves you both vulnerable after a hook if the killer is nearby. Boons are smaller, but have a larger range. This idea came to me in a dream and it was a fun way to heal. I am completely open to balance issues being that it was just in a dream. I didn't get to see the killer's side of it.

Just a fun - the faster you complete the 6 button skill-check, the faster you heal. And the idea of storing these around the map exclusively for other survivors. Cause I always hate in solo Q where someone is injured and can't find a med-kit in a chest or another survivor to heal them.

The issue I see writing this already would be it's strong. I thought about including an exposed effect for Blood Banks that are snuffed out. But I'm unsure of the duration and this completely negates the point. At that point just use a med-kit, or a boon - much safer options; HELL even Self-care at that point. Also, the idea behind the extra tokens is for cases like Sloppy Butcher where healing takes longer. So yes, it kind of counters it, but only in a way that Inner Healing does. (Locker healing after 8 seconds) Again, yes, that's only 5 times it can be done this way. And this is 8 total health states but you also run the risk of the killer finding them removing them to 0.

Let me know what you think. I thought it was cool and wanted to share. A Potential Energy Healing Perk that's Mobile. More interactions like boons and including the new skill-check system.

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