Rework to Grim Embrace

So i have seen this suggestion before, but what if grim embrace got a different effect for each unique hook instead of just in the fourth hook.

Here is a suggestion, but if you can think of better effects be sure to give feedback.

After hooking a survivor for the first time you gain a token, you gain an effect after hooking a survivor depending on the numbers of tokens you have. This effects can only apply once per match each

  • 1st Hook - You gain a 10% Haste effect for 15 seconds
  • 2nd Hook - You see the auras of all survivors in match for 8 seconds
  • 3rd Hook - All Gens get blocked for 20/25/30 seconds
  • 4th Hook - All survivors suffer from Exposed status effect for 45 seconds

Comments

  • It's an ok idea for Grim Embrace, but if all these effects only apply once, then it's quite bad.

    Devour Hope gives 10% movement speed after 1 hook AND gives near permanent Exposed after the third, no need for unique hooks.

    If Grim Embrace was a perk that ramps up in efficiency as you get more hooks, that would be good. With the exception of 3rd and 4th hook, the first 2 buffs, only getting once isn't good.

  • I like it i'd even be a bit more generous since it's one time and promotes not going hard tunneling

  • @CrimsonMothKing said:

    It's an ok idea for Grim Embrace, but if all these effects only apply once, then it's quite bad.

    Devour Hope gives 10% movement speed after 1 hook AND gives near permanent Exposed after the third, no need for unique hooks.

    If Grim Embrace was a perk that ramps up in efficiency as you get more hooks, that would be good. With the exception of 3rd and 4th hook, the first 2 buffs, only getting once isn't good.

    Devour can be destroyed before you get any value.

    And yes, the point is to get to better effects, thats the idea.

    The problem with grim embrace is that you need to do way too much and the reward is just ok.

    Getting rewards that get better as you play and not tunneling survivors.

    Again, you can suggest other effects.

    And while i don't think that the version that i suggested would be a top tier perk, i do think it would be tons of fun to play and having a perk that has so many effects with each hook

  • @[Deleted User] said:

    My wacky idea:

    When the final generator reaches 100% completion, Grim Embrace will trigger. For a duration of time that’s increased for every unique survivor you’ve hooked, all generators will be blocked and the gates will not be powered. After this time elapses, the gates will become powered as normal.

    So, no way out 2.0?

    Like it's the same effect