Hex Perk Slot.
Let’s get serious here. Most Hex’s suck in one way or another. It’s either they are useless because of some premeditated perk nerfing (Ruin) or they spawn in the open ready to be murdered by the closest survivor with a boon.
So why don’t we just add a 5th specialized perk slot just for a Hex? Most Hex’s usually die within the first 1-4 minutes of a match so why not give them an over all boost?
They will have to adjust a few (Plaything and Pentimento would need slight reworks to keep them from being op) it could really help shake up the Meta because you can add in new perks to complement the Hex alongside your main build.
Edit: NOED would also need some nerf or rework since having a pocket NOED would be busted.
Comments
There should be two hex slots, but if you use either one of them, then it's the only Hexes you can bring. I find Hexes in general to be really cool, but them getting cleansed right away feels bad to play an entire game with only 3 or less perk.
Now the often cited thing against this is Hexes are "meant to be a High Risk High Reward" but my question is why does it have to be that way? The only Hexes I view as a High Risk and Reward are Devour Hope and Pentimento. Every other Hex is equal risk with lower rewards