Dead Hard is not fine

Dead Hard is an unhealthy perk for both sides.

When playing as survivor, Dead Hard:

  • Sometimes just does not work (Frustration)
  • Is far more latency sensitive action than anything else in the game, practically unusable if you have 100 ping (Frustration, Exclusion)
  • Cannot be combined with the new anti-tunnel perk Off The Record due to the way endurance works (Less perk variety)
  • Can be prevented by basekit borrowed time damage, the legion frenzy attacks, deathslinger power attack, the knight's assassin attack and pinhead's original pain add-on (Frustration, bad game design)

When playing as killer, dead hard:

  • Causes killers to hesitate lunging every survivor until they can confirm they have dead hard, after which they no longer will lunge at those injured survivors (Frustration, entire game dictating)
  • Creates lose-lose micro-situations in chases where if they do not hit, survivor drops the pallet or makes a window vault (Frustration)
  • Causes the legion to deep wound survivors that they would not have previously, causing survivors to be hit more, which feels bad. (Frustration, annoying)
  • Causes the knight and the nemesis to be able to give survivor speed boosts by forcing the guards or zombies to hit survivors that are dead harding (Frustration)

Overall i feel that the current version of dead hard makes dead by daylight a more frustrating experience for both sides, therefore i cannot see why anyone would see this perk as fine.

Also forgot to mention that this perk effectively gives subtle cheaters a 3rd health state, which is near impossible to prove or detect, making this perk be usable as a very impactful but undetectable cheat.

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