Killswitch Borgo
Maps collision is absolute ass, you can't see ######### on that map, half the killers m2 powers bug out out it, its large as #########, and its a pallet kicking simulator.
There is so many trash assets on the map that block use of most m2 powers that it turns most killers into basic m1 killers, on one of the largest and most pallet filled maps. 6 years of map feedback and we continue to have the same issues.
Here's a clip of a match on a trash tile from Borgo as Wesker, with his best addons for using his powers on tiles. What should be a semi-safe pallet is super safe, due to the infection chest, other trash assets, and the pallet sticking out the full length from door frame.
Watch "FuckBorgo" on Streamable.
Don't even get me started on the Killers Shack trash assets on Borgo. The two hay piles on window side and the benches on non-window side, then the pallet and door frames, all cause collision with most m2 powers. It is a literal infinite against 110 killers, denies most m2 powers, and even playing the tile perfectly as a 115 killer requires eating the pallet and bloodlust.
If you think clipping rocks is abuseable, the log piles on Borgo have even shittier collision for the killer. Im talking bloodlust 3 around a log pile just to get an m1. Every tile on that map has ######### collision. Here is a clip of me abusing the tile collision as a survivor against a trickster for a few minutes.
Watch "AbusingBorgoTiles" on Streamable.
Every match on Borgo is the same you either abuse the tiles collision or the survivors abuse the collision against you.
Comments
but hey, they already fixed it removing all the possible pallets available at once in the map /s
That's not a Borgo issue, that's you being bad at Wesker and facing a horrible Trickster.
Lol, sure thing bud.
EDIT: Here's a compilation of some of matches from today as Wesker.