Wesker's infection rate

Hey posting this because I think it's a bit too easy to tunnel, or have a big pressure over someone freshly unhooked with wesker. Let me explain my point, I think that having the infection only go back to half when hooked is not enough, because when getting unhooked you will either rush to a spray and remove the virus and still be injured and easily downed, and if you choose to heal, by the time you're done he can one shot you because of the virus. I think that putting the infection back to the start of the gauge would be better. It would give a more fair chance for the survivors. Another thing that needs to be adresses in my opinion, is the fact that the infection keeps filling up as you're being chased. It makes up for unwinnable scenarios where you're being chased and no matter if you play well, in a few seconds you will be slowed down and one shotable. Wesker's power is already pretty good, do we really want to incitive him to tunnel?

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