Possible Perk Adjustments? IDEA Dump
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All they needed to do was keep everything as it was, __slow regular gen progression by 8%, and if it was left alone for more than 60 seconds, it would regress at a 75% regression speed__.Β
If you ran **Ruin** gen regression would be instant if no survivors were on the generator at 200% regression speed. If the totem was taken out and you had undying, the totem comes back at 50% power and it now only regresses at normal gen regression speed 100%
Β **Overcharge** gives 1 tremendous (being the size of if you were in an unrelenting terror radius) failed skillchecks that do not notify the killer until 25 seconds later which highlights the generator as yellow and regress the generator for 15% of it when MISSED.
**Call of brine** no longer regresses the generator at 200%, instead it regresses the generator at 150%, and if a generator pops during a generator regressing due to call of brine, the regression increases to 300%, if a generator gets activated to 300% the perk goes on cooldown for 45 seconds.
**Eruption** no longer causes survivors to scream out giving information to the killer, and has a cooldown of 60 seconds,Β you stay incapacitated for 25 seconds instead of 20.
__Incapacitated allows you heal other survivors, rescue from hook, and cleanse totems during this time.__
**Jolt** is no longer INFINITE, and has a cooldown of 30 seconds instead of 45seconds of how it usually was, and regresses the gen progress by 10% (regression does not continue afterwards),
Scourge hooks can stay the same, being the weakest out of all the meta perks, scourge hooks are RNG and you only get 3-4. And good survivors will learn to avoid the information given to killer from the perk.
Also 3 generator generations should be impossible β¨
Comments
Itβs almost impossible to get a killer not running a generator build, and while I agree itβs the best way to slow down gens, thereβs too many things that make games unwinnable if a killer really wants it. The MAIN one being a three gen. A 3 gen alone forces survivors to get hit and possibly run to the other side of the map and heal, and while it may be winnable sometimes, the games go on for an extra 10+ minutes and thatβs not fun for either side.