How do I maximize pips with survivor and killer?

you have a guide for me to use?

Comments

  • The Emblem System, also just referred to as "Emblems", is a Ranking Game Mechanic used to determine a Player's Grade.It was originally introduced with Patch 1.9.4. Before Grades were implemented with Patch 5.2.0, Emblems played an integral role in Dead by Daylight's matchmaking system for ranked Trials, as it determined a Player's Rank and thereby how they would be matched.Since reworking Ranks into Grades, the Emblem System no longer determine one's matchmaking scoring and merely track successf

    Here you are. I doubt you can find smth better. Check how to get points and how many do you need to get iri emblems and then you'll be able to understand what should you do through the game to get maximum value according to you grade.

  • For survivor

    https://www.youtube.com/watch?v=En7Pc39f8X4

    Funny second time i dropped this link from a video i litteraly just watched today


    For killer you kinda have to play with your food a bit if you can, turn the game into a 3v1 asap without overly focussing on a single survivor and then spread things around between the final 3. The link to the wiki in a comment above will help a lot in knowing what you need

  • Play for the emblems.

    Survivor:

    try to do at least 1.5 full gens, running chase helps a bit for lightbringer. ######### with the killer in chase or (if you aren't great at chase) shadow them inside their TR without getting caught, stealth points can do quite well for you in the evader emblem, doesnt have to be chases. Get a couple safe unhooks and heal at least 2 full health states benevolent. And just try not to die for unbroken. Best if you can avoid being downed at all but that's not exactly easy. Basically just play uber effectively and hope you don't get hard tunneled.

    If push comes to shove and you know the game is a write off then play for hatch, you won't often depip on a survival unless you did literally nothing the whole game.

    Killer:

    Don't let gens get finished if possible, easy iridescent for gatekeeper. But even if they do get done as long as you pressured them hard and delayed the final one you can get gold. Injure survs, pressure them and don't let them heal for malicious. This helps chaser too, try not to let survs get away injured if possible but do not camp hook. Devout you need to make sure you get those hooks and preferably kill everyone.

    My personal advice if I'm sweating for pips with killer (which i avoid doing now, unless I'm trying to adept a killer) tunnel one survivor hard. Proxy camp their hook, not close enough to lose chaser points but keep LoS or use powers, like traps, static blast, guards, victor aura perks etc to keep tabs on the hook to punish unhookers and remove the unlucky tunnelee from the game. Not a fun tactic, but an effective one. Remove one survivor and a 3v1 with 3 or 4 gens left if practically a gimme. Try to force a 3 or 4 gen setup by herding survs away from gens that are close to each other. Then you have a fairly easy game and just make sure survs don't lure you too far away for too long. End chases quick. I dislike sweaty play like this as killer now, prefer to relax a bit more in normal games. But it works like a charm if you want good pips/rating.

  • @HoodedWildKard said:

    Play for the emblems.

    Survivor:

    try to do at least 1.5 full gens, running chase helps a bit for lightbringer. ######### with the killer in chase or (if you aren't great at chase) shadow them inside their TR without getting caught, stealth points can do quite well for you in the evader emblem, doesnt have to be chases. Get a couple safe unhooks and heal at least 2 full health states benevolent. And just try not to die for unbroken. Best if you can avoid being downed at all but that's not exactly easy. Basically just play uber effectively and hope you don't get hard tunneled.

    If push comes to shove and you know the game is a write off then play for hatch, you won't often depip on a survival unless you did literally nothing the whole game.

    Killer:

    Don't let gens get finished if possible, easy iridescent for gatekeeper. But even if they do get done as long as you pressured them hard and delayed the final one you can get gold. Injure survs, pressure them and don't let them heal for malicious. This helps chaser too, try not to let survs get away injured if possible but do not camp hook. Devout you need to make sure you get those hooks and preferably kill everyone.

    My personal advice if I'm sweating for pips with killer (which i avoid doing now, unless I'm trying to adept a killer) tunnel one survivor hard. Proxy camp their hook, not close enough to lose chaser points but keep LoS or use powers, like traps, static blast, guards, victor aura perks etc to keep tabs on the hook to punish unhookers and remove the unlucky tunnelee from the game. Not a fun tactic, but an effective one. Remove one survivor and a 3v1 with 3 or 4 gens left if practically a gimme. Try to force a 3 or 4 gen setup by herding survs away from gens that are close to each other. Then you have a fairly easy game and just make sure survs don't lure you too far away for too long. End chases quick. I dislike sweaty play like this as killer now, prefer to relax a bit more in normal games. But it works like a charm if you want good pips/rating.

    Tunneling might seem like best stragedy to pip but that's not usually the case. For example you tunnel one survivor out 5 gens rest just suicide on hook and that will result not pipping. Or either the one you tunnel is godly good and you get looped 5 gens. Too many things can go wrong with it. But it is effective stragedy for sure but unpredictable one.

    Best stragedy in my opinion is to spread your hooks more. So usually I hook everyone once before finishing someone off. Usually survivors don't give up in that situation too or if they do you still pip. Then I spread hooks so last 3 are on death hook before finishing them off but sometimes I have to take another survivor out if they're getting gens done too quickly. No way out is good perk to have in this case too it might help to secure the last few hooks and kills.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3278659#Comment_3278659

    Tunneling might seem like best stragedy to pip but that's not usually the case. For example you tunnel one survivor out 5 gens rest just suicide on hook and that will result not pipping. Or either the one you tunnel is godly good and you get looped 5 gens. Too many things can go wrong with it. But it is effective stragedy for sure but unpredictable one.

    Best stragedy in my opinion is to spread your hooks more. So usually I hook everyone once before finishing someone off. Usually survivors don't give up in that situation too or if they do you still pip. Then I spread hooks so last 3 are on death hook before finishing them off but sometimes I have to take another survivor out if they're getting gens done too quickly. No way out is good perk to have in this case too it might help to secure the last few hooks and kills.

    Sounds effective. Thankfully I don't usually see many DCs or hook suicides. And it's pretty easy to identify effective loopers early on. I do tend to dial it back after the first death and spread the hooks more evenly. But then again I rarely ever use this tactic now, only if I'm going for an adept. I simply can't be bothered sweating matches for pips constantly anymore, it just isn't fun.