Why are really umbalanced matches not rare? Is just me?

Considering killer and survivors play normal, why still exist matches with 12 hooks/1 gen or 5 Gens/ 1hook?

How is matchmacking failing so hard?

As a both sides player, is not rare for me to have these type of matches few times a day, playing 2h, specially on weekends (for some reason?)

Comments

  • A few things at work here:

    The normal acceptable range for matchmaking is +/- 350 MMR. That's enormous. I suspect the range gets to around 100-200 when the BP bonus is at 100% for either side. If you've ever played Overwatch, you notice right away when you Plats in a Silver lobby or something like that. Same concept at work here, except it's normal and intended in DbD.

    The soft cap is way, way, way too low. Players at 500+ hours can realistically be at the softcap of 1600 MMR. Anyone above 1600 is rounded down when they queue up. What are the implications? Well, someone at 1400 MMR is within range of a 1600 MMR player. Maybe not the worst match in the world. But...what if that player is actually a 1900 MMR player that got rounded down to 1600? If that's a killer, especially on Nurse/Blight, those survivors are going to struggle to do a single gen.

    This last one is a bit more obtuse, but there's absolutely nothing to account for playstyles in matchmaking. Especially relative to killer playstyle vs survivor playstyle. A killer player has every tool at their disposal to play as competitively as they want in any given match without losing anything strength-wise. A solo survivor is not afforded that luxury. They have to sacrifice something somewhere. And even if they take a full meta build, their teammates might have off-meta or throw perks. There's literally no mechanism to put 4 survivors with similar playstyles together outside of SWF. MMR does not account for playstyles.

  • It's not just matchmaking. Each game is made up of stacks and stacks of RNG elements. The map you play on, the tiles that spawn in that map, where the Hex spawns, where YOU spawn, what your teammates do, what killer you end up against, what perks your team mates/the killer are running, the connection quality of your teammates/killer, etc.

    It's all RNG upon RNG, and the chances of them lining up to create this perfect match up is astronomically low.

    Add to this the fact that the game format is set up in a way that promotes a snowball effect, and you're very likely to get a game that ends in either 0K or 4K.

  • ^^^ The playstyle seems to have the bigger impact, if we get down to it. because all in all there's 5 different styles clashing each match, even if it's killer vs 4manSWF. while a swf can have more coordination, they still have to adjust to the killer's playstyle, and the killer has to adjust to theirs... and the map.

  • i mean, while i think it would be nice to face people that are exact equal of my skill more frequently, i dont think its surprising its so rare.


    Its the deal of having faster que times for maybe facing players that are above your skill or below. right now, my personal matches are a jump between 0k or 3k/4k. So if i have like 10 games one evening, my normal case is where i get maybe 5 or 6 games that i sacrificed 3 or more survivors, then there is always those 3 or 4 matches i got no sacrifice at all. 2k situations being VERY rare.


    i think its not that easy matching players of equal skill.

  • @Zboard said:

    Considering killer and survivors play normal, why still exist matches with 12 hooks/1 gen or 5 Gens/ 1hook?

    How is matchmacking failing so hard?

    As a both sides player, is not rare for me to have these type of matches few times a day, playing 2h, specially on weekends (for some reason?)

    Matchmaking is only going to work well AND quickly when there is a large enough pool of players across all MMR levels on both sides. This is almost never the case, which is why SBMM is effectively useless in this game. The only way for it to be “fair” is if you’re willing to wait a very long time for SBMM to get just the right combination of available players. Today I was playing solo q and kept getting matched with very good teammates and what appeared to be very inexperienced killers. I felt bad for the killers and can understand why new players are turned off by this game because the matchmaking is horrifically bad. Other days I’ll get matched with terrible solo q teammates against sweaty god-level killers. It’s just so inconsistent

  • Because that is exactly what the so called SBMM is designed for.

    A desired average of 2 kills per match.

    If you play ten matches where you can't sacrifice a single survivor and then ten matches where you massacred them, that's a perfect average 2 kills per match. The SBMM will pat itself on the back and go out drinking.

    SBMM does not work. It never has and never will until the asinine kill/escape=skill concept is abandoned.

  • @Zboard said:

    Considering killer and survivors play normal, why still exist matches with 12 hooks/1 gen or 5 Gens/ 1hook?

    How is matchmacking failing so hard?

    As a both sides player, is not rare for me to have these type of matches few times a day, playing 2h, specially on weekends (for some reason?)

    My matchmaking experience was the worst till I ''got good''. Now I can understand how people play and if they try to go hard I will make sure it will not be a total defeat ^^

    As for survivors, I mostly play with friends so I am generally put in an advantage considering how this game is balanced. And I escape half the times consistently.

  • It's either faster queue times or better matches... can't have both

    And it seems like it's just putting 5 people together no matter what... which makes it feel like more matches are unfair (in one way, shape or form)