Locker saves removed but no eruption rework?

The logic behind preventing locker flashlight saves is because there is no way to counter it as the killer, fair enough. However, as a survivor in solo queue there is no reasonable way to counter the overpowered killer perk, eruption. So why is it ok for killers to have play styles with no counter but not ok for survivors? Yet another way to unbalance the game and force people to play killer.

Comments

  • How hard is it to move to another gen and ones been kicked?

  • @TheDraco said:

    How hard is it to move to another gen and ones been kicked?

    Generators are targets of opportunity - move around meaning risking drawing aggro and it can be down right hard just 'moving' to another gens in some maps. Besides, quite often you need that gen to prevent a little something called a 3-gen which this perk helps make something like that strong even stronger.

  • @jinx3d said:

    eruption has a counter. If you know someone is injured and going to go down soon, get off the gen, the same way you counter painres

    Not enought neurones to think that people just want to press m1 without interruptions

  • eruption is balanced, the locker tech was braindead and a waste of time, on top of being OP on a swf.

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