Have score values been updated?

I don't think they have?


Ever since the increase to a possible 40k a match I almost never see this happen even from killers. The amounts things do in matches should increase.

Chase should be 250 instead of 200. Safe unhook 600 etc.

Now that I think of it. Is it even possible to get a max sacrifice? How does that work?

It also never made sense to me when great skillchecks got buffed to 150. Then onto 300 yet they left the ones for healing at 150. Shouldn't they all be 300 especially now?

Comments

  • Escaping was increased from 5000 to 7000.

    Max sacrifice is currently impossible unless you have a mori or get extra points from hooks/sacrifices in EGC. Otherwise you’ll never get more than 8400 total (with a few exceptions for certain killers that can kill survivors with their power).

    The reason great skill checks on gens were buffed to 300 points a long time ago is because they were nerfed from 2% to 1% progression bonus so they increased the points to keep them a bit more rewarding; healing skill checks weren’t nerfed so they’re still 150.

  • @ASurvkillivorer said:

    I don't think they have?

    Ever since the increase to a possible 40k a match I almost never see this happen even from killers. The amounts things do in matches should increase.

    Chase should be 250 instead of 200. Safe unhook 600 etc.

    Now that I think of it. Is it even possible to get a max sacrifice? How does that work?

    It also never made sense to me when great skillchecks got buffed to 150. Then onto 300 yet they left the ones for healing at 150. Shouldn't they all be 300 especially now?

    Sacrifice is in a weird limbo since you basically need all 8 hooks after all the gens pop then Mori all 4 to cap. Everything else is easy enough to cap in normal gameplay for both roles other than Survival. So with both roles having 1 gimmick category they are more or less equal barring excessive camping and tunneling.

    Overall though I would say Killer is far easier to get meaningful BP since you aren't reliant on anyone other than yourself, and no cheaters. Killer just can 2 hook each, slug 1 person at a time to cap your lowest of Devious/Brutality/Hunter, and kill them once capped. That keeps people willing to still play and not DC, with enough pressure to give you the time needed to cap. Survivors need to get a decent number of heals, hook rescues, co-op on gens, get 30s recovery on the floor before each hook, and get 14.99s hooks hitting all great checks with the beta skill checks en route. If a Survivor fights a Plague or exposed/instadown Killer then good luck getting any meaningful altruism points, which already tanks you ~5k-7k max removed, only getting unhook points. That reliability for Killer more than makes up for the near impossibility to cap Sacrifice.