Bp incentives idea.

So survivor's usually get 100% bp bonus as an incentive, killer can usually get 50% or 100%, how about this. What if after completing a game of survivor, that incentive goes to killer, then after a game of killer it goes back to survivor. 


That way it encourages people to play both roles more and you could earn bp alot more quickly.

Comments

  • Incentives are working as how supposed to be lmao. It gives bonus to needed role, it does not need any change.

  • @the_honey_badger said:

    So survivor's usually get 100% bp bonus as an incentive, killer can usually get 50% or 100%, how about this. What if after completing a game of survivor, that incentive goes to killer, then after a game of killer it goes back to survivor. 

    That way it encourages people to play both roles more and you could earn bp alot more quickly.

    Incentive is for queue times, not for getting people to ‘play different roles’.

  • incentives are dynamically applied for the needed role based on the player population at a given time. It has nothing to do with making people playing different roles. It's a reward for playing a needed role to help reducing lobby times. And it works as intended.