Better than new rework idea

Better than new seems useless to me in it's current form. What if it effected special interactions and killer items instead? Like help survivors solve the lament configuration quicker or allow them to cleanse from Plague sooner if they become injured from infection.

Comments

  • So it does something more against... 1/3 of the cast?

  • @Milo said:

    So it does something more against... 1/3 of the cast?

    Honestly I'd still like it more than what we have now.

  • While it’s a nice idea, BHVR won’t do it. They said they don’t want survivor perks to give stronger edges against certain killers. Hence the Small Game and Slippery Meat reworks. Even though we still have Adrenaline waking you up against Freddy, and a few perks that undoubtedly will give you an advantage against some killers.

  • @GoshJosh said:

    While it’s a nice idea, BHVR won’t do it. They said they don’t want survivor perks to give stronger edges against certain killers. Hence the Small Game and Slippery Meat reworks. Even though we still have Adrenaline waking you up against Freddy, and a few perks that undoubtedly will give you an advantage against some killers.

    I had forgotten about that rule. There doesn't really seem to be much they can do with this perk to make it worthwhile atm.

  • @GoshJosh said:

    While it’s a nice idea, BHVR won’t do it. They said they don’t want survivor perks to give stronger edges against certain killers. Hence the Small Game and Slippery Meat reworks. Even though we still have Adrenaline waking you up against Freddy, and a few perks that undoubtedly will give you an advantage against some killers.

    According to the wiki, Resilience allwos you to rescue survivors (from traps) quicker, solving Jigsaw boxes faster and much more. So if that's the reason why the won't buff Better Than New, they should remove all these things from Resilience and give it a blessing and unhooking bonus.

  • @Cybil said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185433#Comment_3185433

    I had forgotten about that rule. There doesn't really seem to be much they can do with this perk to make it worthwhile atm.

    I mean... If they really want to exclude gen repairs they really should increase the % to like 25%. Maybe even add unhooking to it.

  • @K139K05 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185433#Comment_3185433

    According to the wiki, Resilience allwos you to rescue survivors (from traps) quicker, solving Jigsaw boxes faster and much more. So if that's the reason why the won't buff Better Than New, they should remove all these things from Resilience and give it a blessing and unhooking bonus.

    I never even knew that! Apparently. they just wanted to protect the trapping killers then. 🤷🏼‍♂️

  • Perks should not affect killer powers in that manner.

    @K139K05 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185433#Comment_3185433

    According to the wiki, Resilience allwos you to rescue survivors (from traps) quicker, solving Jigsaw boxes faster and much more. So if that's the reason why the won't buff Better Than New, they should remove all these things from Resilience and give it a blessing and unhooking bonus.

    Resilience does affect unhooking and blessing already. They added blessing to it recently and made zero mention of it.

  • @sizzlingmario4 said:

    Perks should not affect killer powers in that manner.

    https://forum.deadbydaylight.com/en/discussion/comment/3186252#Comment_3186252

    Resilience does affect unhooking and blessing already. They added blessing to it recently and made zero mention of it.

    So they secretly remove and add things... Sneaky BHVR devs, aren't always telling us things like the removal of the pits on Eerie of Crows and Garden of Joy (okay, they were removed with the patch before).