Instead of 7000 for escaping, split it up into time alive + escape

When you get 7000 points for escaping but no points for staying alive it incentivized selfish play and feels frustrating to have 0 points in a category after a long game where you didn't make it out.

What do you all think about a "time alive" bonus that gives you 1000 points per 2 minutes alive that you get cashed out if you die? Capped at 5000 points at 10 minutes. So if you die after 10 minutes, you at least get those 5k points.

If you escape, you simply get the 7000 points as usual. That way going for altruistic plays would be encouraged since you don't have 7000 survival points on the line, but rather 2000 if the game was long.

Also I think its safe to give hooks 700 for the hook action, then 200 for the hook state, now that caps are 10k. Currently you can't even get to 10k with a 12 hook game unless you hook after the gates are open.

Comments

  • The Survival category needs a good rework all around. I'm getting teammates who do nothing but locker hop all match. I die, see they've earned about 1k points, and then they get the hatch and their score jumps to over 10k. Giving them points for time alive wouldn't necessarily fix that. Escape is the win condition, it doesn't need a big BP reward. The game should reward more points for participating in the match. Repairing a gen solo rewards crap for points. Taking a protection hit doesn't reward that much. And actions performed after the gates are powered should earn major Bloodpoints.