Play with your food buff.

Make this perk more useful and possibly an amazing one.

Gaining tokens is the exact same. How you lose them is different.

Every time you strike your obsession, lose ALL tokens. (Do not hit your obsession!)

Upon downing a non-obsession survivor, lose one token. You no longer lose tokens for non-lethal hits on normal survivors. (Non-lethal hits on your obsession still remove all tokens.)

The play style is the same, waste time to gain tokens and leave your obsession. Every time you win a chase, you have to regain the token.

Tier affect change. Token maximum increased per tier. 1 more possible token per tier.
1 token for tier 1, 2 for tier 2 etc. Each token is now 5% more movement speed on all tiers. 

Missed attacks no longer cost a token.

Balance! The cooldown between possible token achievement increased to 20 seconds if it's not already this way. You must chase your obsession for 60+ seconds without getting a hit. Worth it but needs strategy to work.

Comments

  • Agreed, missed and non lethal attacks shouldn't take up a token. The idea of hitting your obsession and lose all tokens also works. Play with your food is practically useless the way it is now.

  • PWYF does have a cooldown, every time you lose the chase it has a few second cooldown until you can lose the chase again to get another token. I think this is more balanced than what we got because as it is we are faster at the beginning but after we hit or miss the first time we get slower so we don't win the chase as fast as we could have. But with this we can always be a threat until they are downed and another balance for this is the Obsession could be hiding the entire match. If you never find your Obsession you never get tokens.