Thanatophobia Rework Idea

Current Thanatophobia:

For each survivor injured, dying, or hooked, survivors are afflicted with a stack-able 1/1.5/2% action speed penalty to repairing, sabotaging, and cleansing up to a maximum of 4/6/8%.

If all survivors are injured, an addition 12% action speed penalty is applied.

Rework Idea:

For each survivor injured, dying, hooked, or dead, survivors are afflicted with a stack-able 1% Hindered debuff up to a maximum of 2/3/4%. The Hindered debuff lingers for 3/4/5 seconds after a survivor leaves the activation condition for this perk.

What Will This Do:

This perk will be used as a way to help killers with poorer chase potential have better chase potential suggesting the killer is able to play around the perk. While not insanely strong, it could find use with certain killers and work really well with the "hit and run" killers of DbD (Sadako, Wraith, Legion, Ghostface, etc). This effect can stack with other Hindered debuffs, allowing it to fit in to niche builds on certain killers.

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