Here's how you win as Survivor.
This should be your baseline build to escape trials.
Bond, Saboteur, Kindred, Off the Record.
This is pure information, everything you need to avoid the killer, make plays and get out alive (at least survive to end game)
Saboteur looks like a strange addition but it gives you a lot of information, such as whether the killer is running Scourge Hooks. If they are not, then it tells you round about where the killer and the survivor they are carrying is. If you get a chance to sabo a scourge hook, take it, but don't go looking for it unless...
With bond you see the survivor getting chased and they are coming right to you. In this case you know to hide, and if they go down near you, and you can see an easy hook sabo opportunity, then take it. Otherwise, play to get out (which saboing a scourge hook does)
Kindred doesn't need an explanation.
Off The Record gives you anti-aura reading, 100% Noise reduction and Endurance should they try to tunnel.
If you claim to be having trouble in matches, give this a shot and I guarantee you will be receiving at the very least, silvers in all areas, and it will get you to at least end game.
Comments
with this setup, i will never find all chests
I still dont understand how knowing if the killer has scourge hooks or not will help you do better.
I don't think you will reach endgame when you don't have any exhaustion perk in this build. Killers always try to tunnel one who does not have one as they're easy to get out.
I rarely run exhaustion perks and I can run the Killer just fine.
Right, this isn't for everyone, it's for people having a hard time. Once you become better at the game, and better at sort of reading everything that's going on around you, you can start removing perks. You can remove the bond, you can remove the sabo. This build is for 2 things, 1 it allows you to survive, and 2 the sabo gives you something to do to help your team, while giving you lots of information.
That's fair and these perks are definitely a good combo for information
My favorite build of the moment, which lets me escape quite a lot, is
Blast Mine, Head On, Quick n Quiet, and Windows of Opportunity if I wanna go lazy, Red Herring if I wanna commit fully to my build and mess a bit with the killer. Red Herring rarely offers a lot of value, but sometimes it all falls into place: you boobytrap the gen that you get chased off, hide in a locker and confuse the killer with the noise who returns to the gen and gets a blastmine to the face. Beautiful.
With all due respect, this is wrong. The proper build is Distortion, Wake up, Left Behind, and Alert. This is how you play the true stealth and be the last one standing game. You keep your eyes on the prize which is to look out for Number One and leave your options open to either a gate escape or a hatch escape.
Technically speaking, killers SHOULD (read: don't have to) prioritize scourge hooks if they are close by. If they do and you sabo it, you just made the killer take a stroll for nothing. In theory, it can also help you guess their build a bit better in order to counterplay it, but that's not as easy to determine as other perks.
As for whether or not any of that works in practice, well, your mileage may vary.