Keys rarity an addons need a revisit.
This is kinf of a silly post, but i'll go for it anyway. Let's face it, keys are not what they used to, some might even say, they are quite shiet. Is it reasonable that their rarity is very rare and ultra rare?
Same applies to their addons, sure they have strong effects, but the default reach is #########, the duration is low, and being real, the very keys being so situational, makes their value even lower.
Doesnt it bother anybody else to spend so many bloodpoints in items you are probably never gonna use? The bloodweb is full of useless crap as is...
Not sure if they are overhauling keys all together but, until that happens, can we at least lower one tier every key? i think it's reasonable.
Comments
Any map (and add-ons) or keys (and add-ons) are a pure waste of bloodpoints in my books.
Maps are essentially useless and so are keys most times.
Couple that with the fact that using flashlights can often get you tunneled, and that I don't use map offerings because I like it being random, and the only useful things besides perks in my bloodwebs are medkits and toolboxes.
Flashlight, map, key are useless.
Toolbox almost worthless
Only medkits worth anything
.Flashlights are least are fun... don't mind the tunnel if i'm in a flashlight mood to begin with. Toolboxes are better now gens take 90 seconds and you can sabo with them... and both give more bloodpoints. Item wise nothing gets close to keys in my opinion...
If we are going into offerings, I can agree with maps personally,even though they are useful if you want to get an advantage. But the worst of the worst, are reagents, then shrouds, then luck offerings. And while we are at it, why do survivors get the blueprint to change the basement and killer get the one to change the hatch? it makes no sense, it's just to add more shiet, take them of!