Sabotaging hooks is a phenomenal strategy
Due to Scourge Hooks. You may not be able to stop the hook, but you can definitely stop the Scourge Hook. No Floods of Rage, No Gift of Pain, No Pain Resonance. You can completely shut down their game plan, and if you're really lucky, they might even lose the carry because the Survivor squeaks out.
You could possibly couple it with Break Out and maybe Mettle of Man to get stacks and help the Survivor escape.
Really great strategy.
Comments
Or you can be of more use if you do gens.
That would make more sense if all 4 scourge hooks weren't usually all located in one corner of the map.
It's definitely a fun way to play, and I really enjoy it. Hooks spawns are kind of all over the place, some close, some far, to where getting value is pretty inconsistent. It really is fun getting it to work though.
I'd rather teams go for sabo plays than do gens on both survivor and killer. The game is dull with no interaction.
It's a good role to play and can work (not so luck if the killer has Agitation and/or Iron Grasp), but saving survivors, combining it by being good in chase and a pain in the killer's side, can win trials easily.