Patch is fine, you just climbed higher in mmr than you should of
I'm getting quite tired of seeing people complain about this patch or already wanting nerfs.
The biggest issue atm is tunneling (no surprise as no one runs DS) but this is the biggest issue that needs a double incentive for killers (punish those who tunnel, reward those who dont)
Everything else in the patch was fine an barely made any difference to the game when people actually play.
The biggest changes in this patch was DH and gen time (even though they nerfed all the good regression perks).
And believe it or not, alot of people got carried by DH... even if you didnt use the perk yourself you would of had teammates that did extending multiple chases throughout the match making it easier for your team to escape/gain mmr.
Alot of people would of been carried into an mmr they didnt belong whether through the use of DH, others using DH or even just being placed on a good team.
This update will punish those players who are in a higher mmr than they belong or punish those people who arent efficient or pushing gens at the level needed for that mmr.
Give it time and keep trying, you'll settle into a new mmr bracket for your skill and efficiency. My games have massively improved as times gone on, I get less and less rage quits and people throwing and now I'm back to the usual 5min games.
SUMMARY: GIVE THE UPDATE TIME, Your mmr will adjust to where you actually belong (in terms of chases & efficiency) this patch is pushing for survivors having to all contribute and try in the game, you cant have 1 person never do a gen or a chase and still win, the games a 4v1 not a 3v1.
Comments
SBMM is a joke, that's the bottom line of most recent complaints. It's too simple (Escape/kill=higher MMR) which is a very basic & primitive system compared to pips.
Also game is lately being balanced around the SWF Gameplay, both factors combined; SoloQ is getting worse & worse by the day.