Suggestion to use Endurance changes to actually positively impact camping/tunneling/slugging
Use the endurance state to increase the hit cooldown for killers. It would give some meaning to the endurance status effect and increase the distance. Including an additional power to force the killer out of their ability the instant the effect is triggered(looking at you Insidious Bubba)
The impact on the game:
Dead Hard, well, you can quite easily bait this one. It would be a fair trade for an exhaustion perk to increase the cooldown time for killers for that 1 hit(its meant to be a dodge right? And missed attacks have a longer cooldown than hits anyway)
Off The Record, obvious one, only really triggers when being tunneled, with 90 second gens you cant afford to not touch gens if your teammate is being chased and hooked.
BT, also only really triggers while being tunneled or being camped, still worth to hit the survivor due to the amount of time needed to mend.
Soul Guard and WGLF, lets be fair, being slugged is even more lame than being camped, if you get hit right after being picked up/picking yourself up, then the killer refused to hook you and decided to slug you even longer, if you manage to run one of these 2 perks, you'd punish hardcore slugging
Styptic Agent, similar argument to Dead Hard, you can easily wait this one out.
Since Endurance can no longer stack, I consider it to be in a similar league as exhaustion perks in the sense that it should also buy you time and has the potential to change the outcome of the game if used correctly. Dead Hard right now doesnt really buy any time compared to all other exhaustion perks, and this change would change that.
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