What if Score Events discouraged Tunneling/ Camping?

Ok, amidst the patches a main complaint about BBQ's nerf was that it encouraged Killers to not Camp and not Tunnel by leaving the hook and often going far away from the hook. The bonus was extra bloodpoints and that change sorta became the Killer Bread and Butter.

But with the removal of the bloodpoint bonus has concerned many Survivors about Killer motivations, I have my own theories about why Killers camp and tunnel, but that does not matter now, I think the idea of Bloodpoint Incentive bears a trial.

So the idea is, Make a Sacrifice Score event for Killers called 'Fresh Sacrifice' which gives you extra bloodpoints every time you hook a survivor, other than the last one you hooked. I would be very interested in knowing if you would consider not utilizing tunneling or camping as much per fresh nose to bludgeon?

Comments

  • They should just make BBQ's token system baseline. Maybe that's done through score events, maybe it's done in post-game totals. However you do it, there SHOULD be a bonus for going out of your way to play in a manner that is less punishing to survivors and encourages hunting rather than gathering.

  • @Adjatha said:

    They should just make BBQ's token system baseline. Maybe that's done through score events, maybe it's done in post-game totals. However you do it, there SHOULD be a bonus for going out of your way to play in a manner that is less punishing to survivors and encourages hunting rather than gathering.

    The game shouldn’t have been designed around someone’s “mood” to determine if a match is going to be fair or not.

    I’ve used this metaphor before. Imagine telling a kid they can have one of the two bags of candy sitting on the table, and one if full the other has like 3 pieces of candy. Which one do you think they will go for?

    It’s the same deal here. Killers are playing to win and if that means Camping and Tunneling, then that is what they will do. Doesn’t mean that it isn’t bad design or that it can ruin someone’s ability to participate because to they hang on a hook for several minutes.

  • I suggested something similar:

    @Seraphor said:

    1. Raising the BP category caps from 8k to 10k is great, but it raises an issue. The Survival and Sacrifice categories are notoriously stingy when it comes to what actions provide BP score events for these, pretty much being tailored specifically to optimal performance plus escaping, or getting 10+ hooks and a 4K. Those extra 2,000 BP are going to be very difficult to obtain.
    2. BBQ and WGLF's BP bonuses provided an incentive to play in a fairer healthier way. Spreading hooks out amongst survivors instead of camping/tunneling, and in aiding your team mates instead of leaving them to fend for themselves.

    So, there seems to be a clear solution here. Introduce new BP score events that replicate the effects of the BBQ/WGLF BP bonuses.

    Survivor: The first four times you; unhook a survivor, heal a survivor to healthy, recover a survivor form the dying state, take a protection hit, you score a bonus 500 BP in the Survival category.

    Killer: Each time a survivor is hooked for the first time, you score a bonus 500 BP in the Sacrifice category.

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    @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083318#Comment_3083318

    The game shouldn’t have been designed around someone’s “mood” to determine if a match is going to be fair or not.

    I’ve used this metaphor before. Imagine telling a kid they can have one of the two bags of candy sitting on the table, and one if full the other has like 3 pieces of candy. Which one do you think they will go for?

    It’s the same deal here. Killers are playing to win and if that means Camping and Tunneling, then that is what they will do. Doesn’t mean that it isn’t bad design or that it can ruin someone’s ability to participate because to they hang on a hook for several minutes.

    It entirely depends on the motives of the killer. If they're after a high score, that can be obtained via tunnelling sure, but it could also be obtained by hitting the more significant score events.

  • @Emeal said:

    Ok, amidst the patches a main complaint about BBQ's nerf was that it encouraged Killers to not Camp and not Tunnel by leaving the hook and often going far away from the hook. The bonus was extra bloodpoints and that change sorta became the Killer Bread and Butter.

    But with the removal of the bloodpoint bonus has concerned many Survivors about Killer motivations, I have my own theories about why Killers camp and tunnel, but that does not matter now, I think the idea of Bloodpoint Incentive bears a trial.

    So the idea is, Make a Sacrifice Score event for Killers called 'Fresh Sacrifice' which gives you extra bloodpoints every time you hook a survivor, other than the last one you hooked. I would be very interested in knowing if you would consider not utilizing tunneling or camping as much per fresh nose to bludgeon?

    On the right track, but it needs to be more impactful than points. BBQ did give more points, but the aura still had its purpose in encouraging leaving the hook. The aura has too many counters to be worth it on its own, so it was kinda like running two half perks in one slot. Without that other half and with nothing to help its purpose, new BBQ just became a lot more niche so might as well camp and tunnel instead and use the slot for something else. Especially since pain resonance can't be used for a similar purpose anymore either.

    i always try to get seen on purpose if I think BBQ is in play because I want the killer to leave all their pressure and chase me instead, but most people hide in lockers or behind gens and suddenly the killer assumes theyre all hovering around the hook.

  • Sounds good to me. It won't stop tunneling/camping though. Like, I'm pretty sure the guy playing camping Leatherface is not concerned about points. They're just there to farm salt.