Why is OTR and DS disabled during end game?!

What’s the point in this if the Killer goes for the unhooked person? He can literally do nothing about it and gets hooked again while the teammates can only unhook him and he gets hooked again. I hope the devs are gonna change it quickly since this feels so annoying that you can’t do anything about it if the Killer goes for you again.

What are your thoughts about it?

Comments

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3084715#Comment_3084715

    what do you think happens right now with current wraith with your current situation described?

    the 3 survivor can rush the hook against wraith. If he hits anyone, his default hit recovery allows survivors to complete an unhook, than its simply a matter of walking in straight line along the exit gate with healthy survivors being in the back and injured survivors being in the front.

    the 4 overpowered the 1. The one being wraith in this case. If all 4 survivors are alive, you have clearly failed to play killer successfully throughout the entire match. Your suppose to lose as killer in this situation because survivors are supposed to be in the advantage.

    If the 4 survivors are not stronger than the one, i.e unable to save the survivor on hook, than the killer just get free kills and the survivor has incentive to leave their teammates behind.

    Not every game is suppose to be a draw. your suppose win some games and lose some games with the average being that two people die and two people escape. for example, if you play 10 games, 5 games you win with 3-4k and 5 games you lose with 3-4 survivors escaping.

    with current system, your essentially asking to never lose as killer. your asking for 5 games to be 3-4k's and every game that you would lose to be 2 kills hence you get ~70% kill-rate. with statistic like that, you will give the dev a false impression that killer is over-performing hence most killers that come out end up having lackluster powers as consequence of dev balancing through raw empirical kill-rate instead of killer game-play -i.e the killer feels good to play.

    Right, that's my point, if you want, go for the hook save. But saying that DS/OTR shouldn't be disabled in endgame is stupid. The complaint i was responding to is that camping/tunneling complaint in endgame. I ask, what else should the killer do in that situation other than camp and tunnel. There is literally no other reasonable play for them to make in that situation. So complaining about it is stupid and shows your survivor bias.


    I'm also not stating that every game should be a draw. What i'm saying is, in that situation, is that if the killer is camping and tunneling in that situation, and you can't get the save, or keep trading, that is on you. The point is that it shouldn't be a free escape in that situation just because you took a perk, you should have to work for it. Especially since even with that 1k, it is still a loss for the killer. That was my point brining up the 1v4.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/3084798#Comment_3084798

    Right, that's my point, if you want, go for the hook save. But saying that DS/OTR shouldn't be disabled in endgame is stupid. The complaint i was responding to is that camping/tunneling complaint in endgame. I ask, what else should the killer do in that situation other than camp and tunnel. There is literally no other reasonable play for them to make in that situation. So complaining about it is stupid and shows your survivor bias.

    I'm also not stating that every game should be a draw. What i'm saying is, in that situation, is that if the killer is camping and tunneling in that situation, and you can't get the save, or keep trading, that is on you. The point is that it shouldn't be a free escape in that situation just because you took a perk, you should have to work for it. Especially since even with that 1k, it is still a loss for the killer. That was my point brining up the 1v4.

    I'm saying that DS/OTR being disabled in end game creates unwinnable situations for survivor and grants the killer free kills in many situations.

    that is on you. The point is that it shouldn't be a free escape in that situation just because you took a perk, you should have to work for it.

    What if you can't work for it. what if going for the save just leads to the same end result. there is no point in the survivor attempting to save if there no-end game reward. As you said, your might get 1k and its still loss for killer, but it adds to overall kill-rate which dev use to ** balance killer powers **.

    adding unwinnable situations for survivor just inflates killer kill-rates even if the matches for the killer don't feel very fun to play because you had like 3 chases in total(3 hooks) and than randomly camped in end game to get 1-2 kills. the dev will see that as good balance. nothing need changes even if the gameplay for you as killer was not fun in that particular match.

  • People that have clearly thousands of hours in the game that are unable to be real and claim it is free are just being untruthful. It did shift to a scenario in which both sides have chance which favors killers, as they previously had zero counter play. Like the weakest member would have an immunity shield, with which they could protect themselves and their team.

    The claim that this is entitled by killers, just shows bias towards their own entitlement as survivors believing that if they are in the end game and get unhooked that they should escape without the killers ability to do anything against it. Having counter play means you can do something, not that it is 100% successful. Otherwise it means you are uncounterable and that isn't balanced.

    Is this a buff to killers, yes. Is it more fair, also yes. If you are never able to save 1 person with 3 in end game... That is an execution issue.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3084828#Comment_3084828

    I'm saying that DS/OTR being disabled in end game creates unwinnable situations for survivor and grants the killer free kills in many situations.

    that is on you. The point is that it shouldn't be a free escape in that situation just because you took a perk, you should have to work for it.

    What if you can't work for it. what if going for the save just leads to the same end result. there is no point in the survivor attempting to save if there no-end game reward. As you said, your might get 1k and its still loss for killer, but it adds to overall kill-rate which dev use to ** balance killer powers **.

    adding unwinnable situations for survivor just inflates killer kill-rates even if the matches for the killer don't feel very fun to play because you had like 3 chases in total(3 hooks) and than randomly camped in end game to get 1-2 kills. the dev will see that as good balance. nothing need changes even if the gameplay for you as killer was not fun in that particular match.

    Again, that is my point though. Its a 1v4, so a DRAW is a 2 kill/2 escape. That means if it is endgame and you can't make that save, the survivor team still "won" the match because 3 of them got out.

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