Inconsistency with Skill Checks affecting Stuns

I just played a game with Head on & Decisive Strike. Decisive Strike triggered but the Skill Check was late and the killer could move a bit away from the locker. When i went back in the locker for Head on i couldnt stun the killer anymore because he got distance through the delayed Skill Check from DS.


So basically the way to fix this would be to make it so DS would go in one full circle before the Killer can move from the locker opening animation. Otherwise it would just work when the Skillcheck from DS comes early which is stupid.

Tagged: Pending

Comments