Post-Trial Bloodpoint multiplier in proportion to MMR upwards difference
As even the developers have said, an unavoidable problem of MMR is that for very good players, there will not be enough players of their level on to consistently give them even-skill matches. To prevent their queue times from being horrendously long, they will sometimes be matched against worse players in which the result will likely be obvious. This is not specific to Dead by Daylight. Every single versus game ever has this issue.
For the people that get outmatched though, it can suck. Sure, it's just bad luck on their part they happened to get matched against someone better than them, and developers have also the gap in MMR will determine how much MMR goes up or down. However, I think a Bloodpoint multiplier after the game ends would also be helpful for soothing the experience of the (likely) mismatched game.
I don't think people should be penalized going against lower MMR opponents. It's not anyone's fault.
I do think people should be given some degree of bonus for going against people better than them. It's also not anyone's fault, but it can still suck.
For instance, relatively average survivors go against an extremely good Plague and get annihilated. Depending on how big the difference is, so does the BP bonus reward. Or a decent killer goes against great survivors and gets thrown around a bit even if not utterly routed. Then a more moderate reward. So on and so forth. Eg, MMR difference of A-B is an X% bonus, C-D is Y% bonus, so on and so forth. This would give a general approximation without giving away exact differences.
Getting utterly stomped (and thus likely also making extremely paltry Bloodpoints) would be definitely less painful for some people if they got a BP bonus/multiplier in proportion to how outmatched they were.
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