A suggestion regarding Botany Knowledge

So, since you seem dead-set on balancing the perk around 50% bonus healing, here's an idea.

The 20% medkit efficiency debuff sounds very annoying and will feel terrible to play with, especially if you find a medkit in a chest in the middle of the match. If it's a brown or a green, you won't be able to heal as you'll simply run out of charges before you can finish. It also makes no thematical sense really - why would actual botany knowledge make you less efficient at using a related item?

So, my suggestion is this: scrap the efficiency modifier entirely, and instead make the perk's healing speed bonus only apply to altruistic healing. This provides a limit to its power and prevents it from being overbearing with medkits and circle of healing, while also still allowing you to heal yourself with your medkits to their full potential - just not at an increased speed. This also leaves room for the self-care nerf to be revisited, since stacking it with botany would no longer be effective.

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