Action Priority
It is very furstrating to have things interfere with unhooking when the killer is very close.
For example when someone was sacrificed on the hook before (basement) and their item is there, you'll pick up that item instead of unhooking and lose precious seconds or not unhook in time anymore.
Or if someone is slugged close to the hook, you will heal instead of unhooking. I know that the slug can press shift to avoid that, but you can't affect it as the unhooker.
Comments
I've complained about the basement item under hook so many times. They should link pick up item to the drop item button not the interaction button.
Unhook should definitely take priority over a heal.