survivors different from each other
I designed a utility system for each survivor, based on small bonuses, differentiating them all. These are examples
Dwight Fairfield: +1% team repair
Meg Thomas: +1% jump
Claudette Morel: +1% healing
Jake Park: +1% sabotage
Nea Karlsson: +1% crouch speed
Laurie Strode: +1% aura vision
Ace Visconti: +1% luck
William "Bill" Overbeck: +1% save speed
Feng Min: +1% noise reduction
David King: +2% reduction of exhaustion
Quentin Smith: +1% recovery from negative effects
Detective David Tapp: +1% excellent skill checks bonus(repair action)
Kate Denson: +1% wardrobe speed
Adam Francis: +1% hook resistance
Jeff Johansen: +1% gate opening
Jane Romero: remove the blindness effect in the wardrobes
Ash J. Williams: +1% recovery
Yui Kimura: +1% struggle
Zarina Kassir: +1% cancellation of notification
Cheryl Mason: +1% totems purification
Felix Richter: +1% more frequent skill checks
Elodie Rakoto: +1% less visible scratches
Yun-Jin Lee: +1% chest opening speed
Jill Valentine: +1% gate opening speed
Leon Kennedy: +1% killer's stun
Mikaela Reid: +1% boon effect
Jonah Vasquez: +1% speed after injury
Yoichi Asakawa: less visible pools of blood
Final addition: buff the killers
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