survivors different from each other

I designed a utility system for each survivor, based on small bonuses, differentiating them all. These are examples

Dwight Fairfield: +1% team repair

Meg Thomas: +1% jump

Claudette Morel: +1% healing

Jake Park: +1% sabotage

Nea Karlsson: +1% crouch speed

Laurie Strode: +1% aura vision

Ace Visconti: +1% luck

William "Bill" Overbeck: +1% save speed

Feng Min: +1% noise reduction

David King: +2% reduction of exhaustion

Quentin Smith: +1% recovery from negative effects

Detective David Tapp: +1% excellent skill checks bonus(repair action)

Kate Denson: +1% wardrobe speed

Adam Francis: +1% hook resistance

Jeff Johansen: +1% gate opening

Jane Romero: remove the blindness effect in the wardrobes

Ash J. Williams: +1% recovery

Yui Kimura: +1% struggle

Zarina Kassir: +1% cancellation of notification

Cheryl Mason: +1% totems purification

Felix Richter: +1% more frequent skill checks

Elodie Rakoto: +1% less visible scratches

Yun-Jin Lee: +1% chest opening speed

Jill Valentine: +1% gate opening speed

Leon Kennedy: +1% killer's stun

Mikaela Reid: +1% boon effect

Jonah Vasquez: +1% speed after injury

Yoichi Asakawa: less visible pools of blood


Final addition: buff the killers

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