Quentin perk rebalancing
I've had issues with Quentin's perks, Vigil is quite good now as a solo perk, but I do think its too powerful when used in coordination. Pharmacy and Wake Up! are close, but I do think they are somewhat lacking for their original intent(mainly Wake Up!, lets be honest)
So for Vigil: Only affects you and the closest survivor near you within the 8 meter range. Not a massive change, as this is already mainly the effect in normal games, but there is a very weird build(bloodpact, vigil, DH, self-aware) where 3 people could gain a buff and basically permanently use DH because by the time the killer catches up to hit 1 person, the person who finished cooldowns can be behind and claim the auto aim of the killer and gain a lot of distance again.
Pharmacy: wouldnt need much of a change either, I just wish it gained the ability to show the nearest chest in the first 5 seconds of the game.
Wake Up!: This perk has a lot of potential in theory, but here are it's issues:
- you do not show up that you have Wake Up!(there are other perks, but this one is also quite important)
- you can go to gate A, find a survivor there already opening the gate, go to gate B, and find another survivor there. Meaning you basically did nothing, used a perk that did nothing and had no way to find out.
So, my suggestion: either show the progression of the gates going from red to green in the aura, so you can deduce a survivor is there, OR show the aura of survivors working on exit gates. That way, you wont waste time trying to use a perk that wont have any use otherwise.
As a bonus: once the exit gates are opened. Gain the ability to see the aura of the killer. Incentivizing survivors to open the exit gate early on, while also giving information that the killer is at the other gate, so you dont have to wait around to make sure your teammates are already safe and sound(or at least, no longer have an excuse to wait around).
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