Regarding The Pig's Five-Box update

Regarding the Pig's 5-Box update:

When we implemented this, we added another alteration to the key system, which was not announced. We didn't wish to call attention to it due to its complexity, but in light of the community response to the Five-Box update, we'd like to clarify that the Pig's update in this release is not a nerf.

At the start of a match, The Pig begins with three "searches" per trap, or 12 searches in a normal game. Each time she places a trap, a number of the remaining searches is chosen, from one to four. This is how many searches it will take the Survivor to remove the trap.

If all four traps are removed, it is guaranteed that all 12 searches will be used. As an example, we could have the following possible number of searches for the removal of the four traps in a game:

2, 2, 4, 4

4, 3, 4, 1

3, 3, 4, 2

etc.

In the event that addons adjust the number of traps, so is adjusted the number of searches. So with Amanda's Letter, she has two traps and six searches.

Before the update, it took an average of 2.5 searches to remove a trap, for an average of ten searches to remove all four traps in a match. We have increased the average from 2.5 to three, so that's a buff. Also, we have completely removed the worst case scenarios of four or 16 searches to remove the traps, so Pig's performance will be far less prone to RNG weirdness.

Tagged: BHVRDev

Comments

  • @Deadeye said:

    @Coffeecrashing How come you talk about the 5th box basekit change as a nerf and now refer to the old +box addons as a benefit? As stated in OP, there was a maximum of 16 searches, so even with 6 boxes you don't need to search six times on a single trap, 4 is maximum.

    Also: "It’s increased search time, but decreased travel time." is just half of the cake. If survivors are forced to search an additional box, they are forced to travel to that box as well. You can't say "survivors now just travel 80% of the map max" and ignore the fact that before they sometimes, or too often, only had to travel 25% of the map.

    If you don't want to play her anymore without even testing her just because of your assumptions, which have been argued against, then you give up pretty fast. Not sure why you don't take the other examples into account and rethinking if this is really a nerf and just throw away your main. But hey, your choice. We tried, I guess

    Why am I getting pulled back into this thread?


    The OP said before the change there was a maximum of 16 searches, because +box addons didn't exist right before the change, so the maximum number of boxes was 4 right before the change. However, before Pig's massive addon pass, the maximum number of boxes was 6, and since there was no RNG protection back then, one survivor absolutely could have gotten stuck with 6 searches for the same trap.


    Have fun in the fog! Seriously, I'm done responding this time. If you're still having fun with Pig, then thumbs up to you! It really shouldn't affect your life at all if I think she's gutter trash now.

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2976844#Comment_2976844

    Why am I getting pulled back into this thread?

    The OP said before the change there was a maximum of 16 searches, because +box addons didn't exist right before the change, so the maximum number of boxes was 4 right before the change. However, before Pig's massive addon pass, the maximum number of boxes was 6, and since there was no RNG protection back then, one survivor absolutely could have gotten stuck with 6 searches for the same trap.

    Have fun in the fog! Seriously, I'm done responding this time. If you're still having fun with Pig, then thumbs up to you! It really shouldn't affect your life at all if I think she's gutter trash now.

    Ok, ignoring all of my other arguments, especially the one why you throw away your main if there are enough counter arguments. tbh this seems to me like you just want to be right, not to have a discussion

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/2970282#Comment_2970282

    What?! In what way is an average search buff from 2.5 to 3 negatively affecting the chance of a headpop? And just btw, the party hats never were meant to be free kills in the first place. No.1 effect is game slowdown. If you want somehow reliable kills with it, you still can run Tampered Timers + the duration addon combo. But having a killer that gets free kills for the cost of a 4 second pickup animation instead of a 2 second animation would be silly.

    https://forum.deadbydaylight.com/en/discussion/comment/2970314#Comment_2970314

    Yeah, so we have one single and rare occurrence that only in full SWF will be giving a good info to the team. Should I agree to revert an overall good rework to get back to a worse state? And what about the case that the last pick is a 4? Like the whole team is running scared like "don't touch the last gen or Im dead", right? I think this is still kinda balanced, right?

    I'm not sure how to respond to the bulk of your question, but it appears to me that you have read into my observation as a criticism of the change. It is not.

    If info exists in a tangibly trackable way, highly-motivated players will track it to advantage themselves. Counting and reporting on searches performed will become standard practice for groups in comms, and high-skill Pig players will also make an effort to track how many total searches they have remaining, and adjust accordingly. It seems like a welcome layer of on-the-fly strategizing to me.

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