3 Killer Perk Ideas based on the Injured State
(Hex:Bleedout)
-Whenever a Survivor is Injured they become Broken indefinably & their Grunts of pain are 25/50/75% louder for as long as the Hex is up
(First Blood)
-All Survivors start the Trial injured & gain the Broken Status Effect for the next 30/45/60 second.After the Broken Status Effect is up the all Survivors are healed up by a health state
(Deafening Scream)
-For every injured Survivors gain a token,each Token decreases your Terror Radius by 2/4/6 meters.If 4 Tokens are obtained the killer gain the undetectable status effect.A Token is lost when a survivor is Healthy or in the Dying State
Comments
For hex bleedout, would it trigger for EVERY hit? Or the first time a survivor is hit? Or maybe the first time a chase is broken (AKA they got away)?
the name first blood is cool!
It triggers whenever they are injured by any means for Basic or Special ,they will stay broken forever unitl the Hex is destroyed