Alien Chapter Concept
You know the shtick, so let's get right into it.
DbD ChaPTER Concept: Alien
The Parasite
An extraterrestrial Killer, The Parasite is able to evolve during The Trial and attack from the shadows using its Power Perfect Organism.
The Parasite's Perks, Hex: Feed Upon Fear, Adaptability and Scourge Hook: Biomechanical Threat helps The Parasite hide it's presence at the start of The Trial and after hooking Survivors and exhaust Survivors through fear.
Power: Perfect Organism
The Parasite is able to evolve during The Trial, from its Facehugger state all the way to the fully evolved Xenomorph.
- One Crew Member (NPC) will spawn in The Trial and it's Aura will be revealed to The Parasite in white
- The Crew Member will walk aimlessly around The Trial, not being able to interact with Survivors or Generators
- Spawn in as The Facehugger
- The Facehugger will spawn within 20 Meters of the Crew Member
The Facehugger
The Facehugger is a small and nimble embryo delivery system. Its small stature and quick speeds allow it to sneak up on unsuspecting prey and latch on to their face, sealing their fate.
Attributes
Movement Speed: 6.6 Meters per second
Terror Radius: 0 Meters
Height: Very Small (Victor Height)
Special Attributes
- The Facehugger will have a 16 Meter Lullaby
- The Facehugger will be permanently Undetectable
- The Facehugger won't be able to break dropped Pallets, but it will be able to crawl under dropped Pallets and through Windows
- The Facehugger is unable to see Survivor Auras or be affected by any Perk
Special Attack: Lunge
- Press and hold the Ability button for 0.85 seconds to charge a Lunge
- The Lunge will have the same trajectory, hit box and speed of a Victor Pounce
- Lunging onto a Survivor, whether Healthy or Injured, or a Crew Member, will latch you on their face
- Once latched upon a Survivor's or Crew Member's face, The Facehugger will begin impregnating them
- Impregnation will take 15 seconds for a Survivor and it will immobilize them
- Impregnating a Crew Member will take 20 seconds and it will immobilize them
- Once fully impregnated, a Chestburster will burst out of a Survivor, putting them into the Dying State
- Fully impregnating a Crew Member will kill them for the remainder of The Trial
- The Facehugger corpse will drop dead on the floor, remaining there for the remainder of The Trial
The Chestburster
The Chestburster is the newly born and young version of a Xenomorph. Due to its missing limbs, Chestbursters slither around like a snake, achieving high speeds. It typically searches for a dark and safe place to molt.
Attributes
Movement Speed: 6 Meters per second
Terror Radius: 0 Meters
Height: Very Small
Special Attributes
- The Chestburster will have a 6 Meter Lullaby
- The Chestburster will be permanently Undetectable
- The Chestburster won't be able to break dropped Pallets, but it will be able to crawl under dropped Pallets and through Windows
- The Chestburster won't be affected by any Perk, but it will be able to see Survivor Auras
Special Ability: Molt
- Press the Ability button while standing still to molt
- Molting takes 10 seconds
- Molting will have a map wide audio queue, signaling The Chestburster has started molting
- Once 6 seconds have passed, The Chestburster will grow a Terror Radius, 6 Meters per second up to 24 Meters
The Xenomorph
The fully grown version of a Chestburster, The Xenomorph is a powerful and deadly predator. Its nimble body allows it to easily and stealthily travel through small and cramped spaces at high speeds and its high intelligence allows it to utilize hit and run tactics, as well as utilizing ambushes.
Attributes
Movement Speed: 4.6 Meters per second
Terror Radius: 24 Meters
Height: Tall
Special Ability: Prowl
- Press the Ability button to start a Prowl
- While prowling, The Xenomorph will start crawling on all fours, greatly increasing its Movement Speed to 5.8 Meters per second and reducing it's Terror Radius to 16 Meters
- Press the Ability button to cancel a Prowl
Special Ability: Jump
- While prowling, press the Active Ability button to jump and stick to a wall or ceiling
- The Xenomorph is able to prowl normally on ceilings and walls
Special Attack: Ceiling Ambush
- While on a ceiling, press the Active Ability button to ready a Ceiling Ambush
- The Ceiling Ambush will have The Xenomorph start drooling acid, indicating its targeted location
- If a Survivor walks under The Xenomorph while it's in an Ambush, it will drop down and land on the Survivor, putting them in the Dying State
Passive: Vents
- 9 Vents Entrances will spawn in The Trial
- Vents will spawn within 24 Meters of Generators
- Press the Active Ability button while standing over a Vent Entrance to enter it
- While in a Vent, The Xenomorph will be Undetectable and will be able to freely move in any direction
- While in a Vent, The Xenomorph will only be able to see Survivors within 16 Meters
- To exit a Vent, The Xenomorph will need to find a Vent Entrance and press the Active Ability button while under it to exit
- Upon exiting the Vent, The Xenomorph will remain Undetectable for 7 seconds
Special Attack: Vent Ambush
- Press the Ability button while under a Vent Entrance to ready a Vent Ambush
- The Vent Ambush will have a special audio queue, that being a quiet hissing sound
- If a Survivor comes within 8 Meters of a Vent Entrance while the Vent Ambush is ready, then The Xenomorph will jump out of the Vent and hit the Survivor, putting them into the Dying State
Ion Torch
- Ion Torch will spawn in The Trial
- Survivors can pick up the Ion Torch to seal Vent Entrances
- The Ion Torch has 40 Charges and use up 1 Charge per second
- Sealing a Vent Entrance will take 10 seconds and will permanently seal it for the remainder of The Trial
- Sealing a Vent Entrance will show the Survivor's location that sealed the Vent to The Parasite with Killer Instinct for 15 seconds
Add-Ons
Ultra Rare
Acidic Spit
Xenomorphs are known for adapting to their environment. This special adaptation evolved once The Parasite entered The Trial and learned about the Ion Torches Survivors acquired.
- Hitting a Survivor with a Ceiling Ambush drop their Item
- Hitting a Survivor with a Vent Ambush will unseal the last sealed Vent Entrance
Praetorian Crest
The head crest of a Praetorian. They are usually employed to protect a hive Queen.
- The Xenomorph is now able to ambush from the ground, working exactly like a Demogorgon Shred
- The Xenomorph is now unable to use a Ceiling Ambush
Very Rare
Nostromo Flight Recorder
The Nostromo flight recorder found on Sevastopol station. It's sadly corrupted.
- While prowling, The Xenomorph will be afflicted by the Undetectable Status Effect
Rigid Dome
The rigid dome of a Warrior. Warriors are dangerous combatants, able to blend in with their environment and use their edged dome to smash into prey.
- Hitting a Survivor with a Ceiling or Vent Ambush will afflict them with the Concussed Status Effect (same effect as Knockout) for 20 second
Ovomorph
Better known as Facehugger eggs, these round, fleshy eggs are found everywhere in a hive.
- Reduces The Facehugger's Lullaby by 25%
Synthetic Head
The head of a synthetic human named Ash. He was incinerated after trying to kill Ellen Ripley, who discovered MU/TH/UR's, the AI mainframe of the Nostromo, true intentions.
- The Crew Member is now able to sabotage Generators by continuously failing Skill-Checks
- The Crew Member is only able to work on a Generator for a maximum of 20 seconds
- The Skill-Checks that the Crew Member miss won't be shown to The Parasite
- The Facehugger is unable to impregnate the Crew Member
Rare
S.O.S Transmission
The transmission that awoke the Nostromo crew from their hypersleep.
- Upon exiting a Vent, The Xenomorph will gain a speed boost of 10% for 10 seconds
Brett's Cattle-Prod
The cattle-prod of an engineer aboard the Nostromo named Brett. Brett was assigned to find Jonesy, though what he found was more sinister.
- Increases the duration of the Undetectable Status Effect upon exiting a Vent by 50%
Working Joe Remains
The upper body of a Working Joe. They were androids made by Seegson and were used on Sevastopol Station.
- The Crew Member will be able to attack Survivors
- The Crew Member will move at 3.5 Meters per second
- The Facehugger will be unable to impregnate the Crew Member
Dallas' Flashlight
The flashlight captain Dallas used to look around in the vents of the Nostromo. His plan of blowing the Xenomorph out the airlock through the vents proved meaningless after his death.
- Sealing a Vent will afflict the Survivor with the Oblivious Status Effect for 35 seconds
Parker's Flame Thrower
The flame thrower Parker, chief engineer of the Nostromo, rigged in around 20 minutes. Sadly, it was never used on the Xenomorph.
- Ion Torches now only have 30 Charges
Uncommon
Lambert's Motion Tracker
The motion tracker Lambert used to guide Dallas through the vents of the Nostromo. It malfunctioned and lost the Xenomorph's signal, which led to Dallas' death.
- The Facehugger will be able to see Survivor Auras
Kane's Chestburster
The Chestburster that burst out of Kane's chest. The first of many deaths upon the Nostromo.
- Reduces the amount of time needed to molt by 30%
Trauma Kit
The trauma kit Taylor, a Weyland-Yutani lawyer sent after the Nostromo Flight Recorder and a passenger of the Torrens, needed after becoming injured from a spacewalk gone wrong.
- Sealing a Vent in the Injured State will inflict the Survivor with the Deep Wound Status Effect
Foster's Corpse
The corpse of Catherine Foster, the wife of Henry Marlow and the first death related to the Xenomorph on Sevastopol Station.
- Increases the Vent Ambush range by 50%
Security Access Tuner
A hack tool Amanda Ripley, daughter or Ellen Ripley, used to hack the Sevastopol Station's security.
- The Ion Torch now uses 2 Charges per second
Common
Amanda's Motion Tracker
The heavily modified tracker Amanda Ripley, daughter of Ellen Ripley, used on her journey through Sevastopol.
- Increases the range The Xenomorph is able to see Survivors from while in a Vent by 50%
Ricardo's Facehugger
The Facehugger that attached itself to Ricardo, one of the survivors Amanda encountered on Sevastopol, though he didn't remain a survivor for long.
- Reduces the amount of time needed to impregnate the Crew Member by 30%
Samuels' Corpse
The corpse of an android made by Weyland-Yutani named Samuels. He died after trying to connect with APOLLO, the AI mainframe of the Sevastopol Station.
- The Facehugger is unable to impregnate the Crew Member
- Reduces the amount of time needed to impregnate a Survivor by 50%
- This Add-On does not stack with other impregnation time increase Add-ons
Kane's Helmet
The helmet of an executive officer aboard the Nostromo named Kane.
After receiving a S.O.S transmission, he, along with captain Dallas and navigator Lambert found a derelict spaceship, containing a multitude of eggs. One of those eggs contained a Facehugger, which attached itself to Kane.
- Reduces the time it takes to impregnate a Survivor by 30%
Perks
Level 30 Teachable
Hex: Feed Upon Fear
A Hex that roots its power on the fear of the Survivors.
- Survivors don't lose the Exhaustion Status Effect when hooked
- The Exhaustion Status Effect recovers 25%/30%/35% slower
Level 35 Teachable
Adaptability
Your uncanny ability to easily adapt to your environment intrigues The Entity.
- Gain the Undetectable Status Effect at the start of The Trial for 40/45/50 seconds
Level 40 Teachable
Scourge Hook: Biomechanical Threat
Your special biology confuses and scares the Survivors, creating a special bond with The Entity
- 4 random Hooks will be turned into Scourge Hooks, and their Aura will be revealed to you in white
- Hooking a Survivor on a Scourge Hook will activate Scourge Hook: Biomechanical Threat
- While Scourge Hook: Biomechanical Threat is active, all Survivors will be afflicted by the Oblivious Status Effect
- The Oblivious Status Effect will continue affecting the Survivors for 10/20/30 seconds, once a Survivor is unhooked from a Scourge Hook
Ellen Ripley
Ellen Ripley fought and defeated an unknown lifeform that hijacked and killed the crew of the Nostromo. Her ability to deal with threats she doesn't fully understand captivated the interests of The Entity. Her personal Perks, Get Away From Her, Quarantine Procedure and Signing Off allow her to help her fellow Survivors, single out a weakened Survivor and help her survive as the end of the Trial comes near.
Perks
Level 30 Teachable
Get Away From Her
- Spawn with 1/2/3 Tokens
- When in an 8/10/12 Meter Radius of an injured or downed Survivor, press the Active Ability button to activate Get Away From Her
- Activating this Perk will grant the other Survivor 150% Movement Speed for 4 seconds and heal them for 1 Health State
- After activating, this Perk will afflict you with the Exhaustion Status Effect for 65/60/55 seconds
Level 35 Teachable
Quarantine Procedure
- When the Obsession becomes injured, this Perk will reveal their Aura to all Survivors in The Trial for 10/20/30 seconds
- If any Survivor comes in contact with the Obsession while this Perk is active, they will reveal their Auras to The Killer and Quarantine Procedure will deactivate
- While this Perk is active, all Survivors, except for the Obsession, will gain a 5% speed increase to all actions
- Lowers your chances to become the Obsession
Level 40 Teachable
Signing Off
- Everytime a Survivor is hooked, gain a Token
- Every Token increases your healing and repair speed by 1%/2%/3%
- At 8/7/6 Tokens, your Aura will remain hidden and you won't be revealed by Killer Instinct for the remainder of The Trial
So, this has been my Alien Chapter Concept.




Comments
This is definitely a very creative view of how the Alien could work in DBD. However the main issue I have is in order to get to the point of being the actual killer, takes a while. Thematically, it fits perfectly, especially as all the films start this way, facehugger impregnates someone, chestburster runs away, then the Alien hunts. However, with DBD's current gen speeds and this killer having 0 early pressure, it could end up making games unnecessarily difficult straight off the bat.
But the idea itself is really cool. I had a similar idea for an Alien chapter where the alien had vertical movement, being able to jump up to elevated vault locations whilst 'prowling'.
Evolving all the way to the Xenomorph will take a while, but I feel like the lethality of the Facehugger and the mobility and stealth of the Chestburster kinda make up for it, allowing you to get a quick down, and then also get to the other side of the map and start a chase with another Survivor, basically forcing 3 Survivors off of Generators
A very spirited and highly creative insight. I commend your obvious brilliance and the evident work that you've put into this. Someone, somewhere, should probably hire you for presentations like this.
Sadly, though, I must disagree with the design principles of this killer. While thematically unparalleled - not only does this make the killer take a very long time to become a viable force in the game - but it also strangles the playstyle of the killer into a railroad. There is only ONE optimal way to play the killer.
I won't contest your drive, or what you put forward, but suffice to say - unless you spawn into the trial as the Xenomorph, the killer is simply NOT going to work.
Thank you, I wasn't expecting people to enjoy the idea this much.
The more I think about it, yes, this Concept was more about being an accurate representation of the Alien film, and less about fully working as a Killer, though I feel like I tried my best with my idea.
If you're interested in a Concept that would work "better" as a Killer, I have one (the Queen is just a bigger Xenomorph with a bigger crest not an actual Queen), though I personally find it worse, especially now that I finished this one.
Also, if you find any similar Add-ons or Perks, it's because I might have re-used them for this one.
Keep up the good work, my friend. Creativity is an oasis in the arid badlands of life. :)
I will keep up the work, don't worry. I'll probably have another concept cooking in a weeks