Can Red Forest be fixed for Nemesis?
The survivors managed to finish this gen in my face due to the zombie being stuck and then I lost 2 more generators in the game with my zombies being stuck, how hard would it be to make zombies teleport a few feet when they've been immobile for a few seconds.
I absolutely hate this map as Nemesis you might as well play without zombies.
Oh and while they are at it can they stop this ridiculous RNG spawn with two hills with the shack next to it and a small loop behind me with a pallet.


Comments
The problem in this case is less on the map (even though this map's design is awful and definitively needs changes) and more on the zombies themselves. They get stuck on way too many things and are unreliable. On Red Forest they are bad, but in the swamp maps they are even worse.