An Idea for Boons and Hexes
Boons you can continuously replace after them being snuffed and keep giving your team a "extra perk" and the Killer just looses there hex perk for the rest of the match after being blessed or cleansed.
Well how about this for an idea the Survivors can keep on continuously placing Boons and Killers keep snuffing them but, with a more risky reward for the Killer to go find that Boon and Survivors it's kinda like a gamble.
If a Killer decides to try to find the Boon and snuff it that Boon will be converted to a random Hex perk for the Killer excluding NOED unless it's Endgame and Pentimento since that's for breaking totems. Survivor teammates basically get an extra perk in the Boon radius so the killer can get one. The Survivors will know where it is cause you can see the Boons but, they'd have to decide would they want to cleanse that totem and get rid of the Hex or Bless that totem again and risk the killer maybe getting a better Hex affect than what they had before or just go find another dull totem to bless.
Ruin would only be 150% speed regression
Devour you'd only have insta downs but, no Mori
Third seal you start with 1 Survivor blinded
Huntress Lullaby start with 2 tokens
Thrill of the Hunt cleanse speed would be 5%
Blood Favor would stay the same by default
Plaything would be for the one survivor who blessed that totem
retribution would be 10 seconds survivors aura revealed
Haunted Grounds 45 seconds exposed when cleansed or blessed for all survivors.
Undying would just basically stay the same
NOED would stay the same as well.
If the Killer brought a Hex perk into the trial that perk will not be selected from snuffing Boons.
Comments
Another reason not to run shadow step, exponential and dark theory lmao. Idk how I feel about that idea honestly