Would "Oppression" Be Op if it Copied a certain Percentage of other gen kicking perks?
Like if You kicked a gen with "Oppression" + "Over Charge" the gen would still get a difficult skill check like normal overcharge but the skill zone would be bigger than the gen you kicked
Or if with "pop goes the weasel" + "Oppression" gens would get a 8% instant lose while the gen that you kicked gets full value.
"Dragons Grip" a 10-15 second Expose. nothing special but would chase survivors off possibly
"Oppression" Spreading the Effects of "Eruption"
And Then "Call of brine"
Cause right now "Oppression" Long cool-down makes it very lackluster especially since it doesn't transfer effect
Comments
I've always wanted it to copy other skills effects, I don't think it would be OP as long as it kept the cooldown it already has.
Oppression is not a viable perk if nothing else because it has a stupidly long cooldown (which would only make sense if it did a lot more). The survivors win the game if they can trade 1 hook state for 1 generator.
Oppression would immediately be a viable perk if it transferred any "kick effect" like Pop or Brine to affected generators. If Oppression+Pop worked with synergy it would go a long way to countering SWF groups being able to communicate and stack up on key generators while one member of the team is in a chase.
Almost any serious killer build starts with Corrupt Intervention because otherwise the survivors can start on a generator and in many cases it finish it before ever interacting with the killer.
Doing that wouldn't make Oppression OP
But doing that plus lowering the cooldown might lead to certain situations
I do think it would be ‘opressive.’ I’m more in favor of a little bit shorter cool down, as well as a base 5% gen regression for damaging gens. I think it’s a somewhat underrated perk.