Too many Dead Hards!
It's basically a proven fact at this point that if you have enough meta perks as survivor, you can overcome anything. Specifically Dead Hard gets you out of jams, or puts you in that much more of an advantage, more than the killer can possibly handle. You can't beat 3 health states on 3-4 survivors. It's impossible. Any time you get close to downing them, they can extend the chase by 30 seconds at will. If you're not an instadown killer, you've automatically given yourself a disadvantage, and even if you are, the survivors don't have to heal, so they can keep their 2 health states again (1 Dead Hard then 1 injured). And the perk does has a downside (since people think killer add-ons having downsides makes them balanced) of a mere 40 seconds, which encourages you to commit to downing them after they've Dead Harded to safety, so you won't have to deal with it again when you see them in the next minute. Especially on maps with god loops *ahem* well designed breakable walls, Dead Hard shows its unfairness. You can't bait out someone getting extra distance so they make it to a no-mindgame, no-gameplay loop. You just have to deal with it.
All these strategies and combos people are saying that makes killer "OP", like Pinky Finger Clown, Alchemist's Ring Blight, Cherry Blossom/Ring Spirit, Pain Resonance/Pop, can have their momentum completely ruined by 1 single Dead Hard. Or DS, which they could have on top of Dead Hard. Doesn't matter if they made a mistake. Their perk bails them out, and unlike "killer second chance perks" (not a real thing), it's active instead of passive. The survivors press a button to gain them extra distance, whereas perks like I'm All Ears and PWYF are either inconsequential or come in at times when you don't need them to/don't come in at times when you need them most.
Why do you think we complain about this perk so much? Because we're not skilled enough to beat it? Because we had 1 bad match? No! It's because the perk is broken and takes no skill! Why would 90% of survivors, or at least those who actually know what they're doing, run it?!
Comments
I have to COMPLETELY AGREE here. There's way too many things that are downright BS or even borderline unfair that killers have, that really makes something like DH completely fair and understandable to run. Considering the number of anti-chase, anti-loop killers, EXTREME high mobility / teleport powers, dedicated servers giving killers with bad internet an advantage, overall map changes & nerfs.
What Ruin? It got broke in the first 45 seconds.
Undying
than stop whining to me when RNG isn’t in your favor.
I legitimately question it so much though. These people sound like they've never struggled with killer, not even once. They rarely offer any insight, from the killer's perspective, as to why something does or doesn't need nerfing.
But even when Ruin/Undying is still up, what's stopping a survivor from coming back and finishing the gen after you've pushed them off? There's no guarantee that the regression you got brought the gen back down to 70% for another Tinkerer. And even if it did, what are you gonna do, drop chase to go back there? You're trading pressure for pressure in every instance, meanwhile the survivors are advancing on their objective because they win the war of attrition.
Gotta agree actually, Totems should be designed to spawn away from gens and other POI
id also like to have a word with whoever the ######### decided to put a totem in shack